RPG builder kit thingy in basic
Moderator: MaxCoderz Staff
RPG builder kit thingy in basic
I've been working on this for quite a while. Basically just some modules that do certain things (text display, map making and engine and battles and stuff). I was gonna just release it but it seems Daniel Thornycroft already released one to ticalc so I just wanna clarify that I didn't steal his ideas cause I never actually even heard of anyone doing this before.
So... Basically it's in basic, and modifieable modules that allow you to make your own RPG game... I'll still have to write some documents and stuff on how to work it, but it should be fairly easy to work with.
So... Basically it's in basic, and modifieable modules that allow you to make your own RPG game... I'll still have to write some documents and stuff on how to work it, but it should be fairly easy to work with.
Not a lot of replies eh?
Oh well, I did some work on it today. Changing the map loading from matrices to strings... although for some reason I think strings are slower ... Oh well it saves space, and I'll get to optimization later.
Here are my current progress reports things... I'll try to get some screenshots if anyone wants them...
Battle system (customizable ascii enemy graphics as well as stats): 100%
Movement (just walkign around and stuff and rooms): 98%
Menu System (Gonna make it prettier): 99%
Title Screen Stuff (basicy too): 98%
Hit Detection (going at a to string transition): 50%
Optimization: 10%
Documentation: 0%
Oh well, I did some work on it today. Changing the map loading from matrices to strings... although for some reason I think strings are slower ... Oh well it saves space, and I'll get to optimization later.
Here are my current progress reports things... I'll try to get some screenshots if anyone wants them...
Battle system (customizable ascii enemy graphics as well as stats): 100%
Movement (just walkign around and stuff and rooms): 98%
Menu System (Gonna make it prettier): 99%
Title Screen Stuff (basicy too): 98%
Hit Detection (going at a to string transition): 50%
Optimization: 10%
Documentation: 0%
- VahnRPG
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Eh, don't feel bad about it. No one really gives a crap about my Blue World - Quest, either XDISUCK wrote:Not a lot of replies eh?
I'd rather be a nobody remembered by someone than a somebody remembered by noone.
'Boku' can't save the world - Blaze Rennaul
--'Boku' doesn't have to... - Klyne Ryuuno
Blue World - Coming soon
'Boku' can't save the world - Blaze Rennaul
--'Boku' doesn't have to... - Klyne Ryuuno
Blue World - Coming soon
The reason why nobody replies is because it use ASCII characters (very old flame from the "Homescreen Liberation Front" follows) and maxcoderz members play games only for graphics. They cannot (or don't want to)understand that we can do a pretty decent job with ASCII (hint: Dwedit BASIC Ice Climber). I think it's a good idea to make a RPG maker for basic programmers
- VahnRPG
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I think it's that plus people seem to want their GB on their calc. Otherwise Metroid, Mario, Zelda, etc wouldn't be so popular...but, meh, that's just my take on it
I'd rather be a nobody remembered by someone than a somebody remembered by noone.
'Boku' can't save the world - Blaze Rennaul
--'Boku' doesn't have to... - Klyne Ryuuno
Blue World - Coming soon
'Boku' can't save the world - Blaze Rennaul
--'Boku' doesn't have to... - Klyne Ryuuno
Blue World - Coming soon
@vahnRPG: Hey, I do! >:O I just need to beat that mts quest game first before I can give a lot of input. I think the main reason why people don't respond much is because the game is so big.I think it's a great game.
Back on topic, I think this can turn out very well. Just make it so there are a lot of options and a good feature to have is to allow for the user to put in a bit of his own code too. Don't make it so that all games made with it will be the same except for the storyline and the sprites. Have it so people can define what each thing will do on there own(for puzzle stuff like pick up this rock and move it over there causes whatchamacallit to happen). So anyway, it needs to be versatile. That's what I'm saying.
Back on topic, I think this can turn out very well. Just make it so there are a lot of options and a good feature to have is to allow for the user to put in a bit of his own code too. Don't make it so that all games made with it will be the same except for the storyline and the sprites. Have it so people can define what each thing will do on there own(for puzzle stuff like pick up this rock and move it over there causes whatchamacallit to happen). So anyway, it needs to be versatile. That's what I'm saying.
bananas... o.o
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- Calc Master
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lol
I think both MtsQuest and Blue World: Quest rock!
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the project's not dead
ok, so i haven't done anything with documentation, I haven't really packaged workable files yet. I was working on my documentation game...
cept i got bored with adding content so i'm just optimizing it now...
the game's about 10 prog+subprogs (It seems like a bit much to me but I can't really do much about it, since most programs are "modules" that do only one certain thing, for the sake of organization.) and with the game data It's about 6700bytes (I went through the program in the past week and optimized it about 300 bytes, so that's pretty good )
ok, so i haven't done anything with documentation, I haven't really packaged workable files yet. I was working on my documentation game...
cept i got bored with adding content so i'm just optimizing it now...
the game's about 10 prog+subprogs (It seems like a bit much to me but I can't really do much about it, since most programs are "modules" that do only one certain thing, for the sake of organization.) and with the game data It's about 6700bytes (I went through the program in the past week and optimized it about 300 bytes, so that's pretty good )
actually everything is directly on the ram, there really isn't a need for archive unless the user really wants to... that'd make this compatib;e with regular 83s i think, but i'll test it out on my calc to verify?
as for tutorials, maybe a html document, and soemhow make an animated on calc tutorial... maybe
as for tutorials, maybe a html document, and soemhow make an animated on calc tutorial... maybe
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Hey I will gladly host it when its ready also.
Long retired from this forum. For all of those who are still coding here back from the days I posted, rock on.
If you are interested to see what I am working on now go to http://www.axulyon.com/
If you are interested to see what I am working on now go to http://www.axulyon.com/