Space Station Pheta

A forum where you can announce your awesome project(s).

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necro
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Post by necro »

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sneak peak at large sprites with color...yeah, the animation in it sucks...I was lazy, but I of course will work on them some more...
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kalan_vod
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Post by kalan_vod »

^.^
Just the speed of it is fast. Looks great though.
lecks
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Post by lecks »

in what situation would a perfectly sane person run up to a guy with a knife when they're unarmed?... and soon unheaded.
threefingeredguy
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Post by threefingeredguy »

When they are in
1) a video game
2) outer space
3) both
\
Great Job necro, 3 cookies and a water buffalo.
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necro
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Post by necro »

haha
oh, and that "guy" is a zomby like creature
I need to make a better/larger color pallete for them, and more frames and detail...
threefingeredguy
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Post by threefingeredguy »

I still want sprites mind you. Nothing crazy cool about the graphics in 3fg Studios games, jsut well made sprites. By someone else.
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necro
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Post by necro »

3fg?
oh...never mind...3 finger guy...
threefingeredguy
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Post by threefingeredguy »

I like your sprites a lot. They are very good and have details I could never think of.

Right I've been updating the code some, and there may be a small test release next week so people can test the new features.
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threefingeredguy
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Post by threefingeredguy »

I would release this soon but: I need an external level selector. Can someone write some code that will find all maps (using ionDetect) in ram and the archive and allow you to choose them from a menu? Then once they choose it, the program is unarchived and the beginning of the program's address is in a register. Sounds steep, but thats why I can't do it.
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threefingeredguy
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Post by threefingeredguy »

Got one :D :D :D :D :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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katmaster
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Post by katmaster »

awesome!!! how long do you expect till the game is totally done?
cheese=yum
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threefingeredguy
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Post by threefingeredguy »

Next Friday, I hope to release the game with 30 increasingly difficult levels and a txt file on how to manually make your own levels.
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kalan_vod
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Post by kalan_vod »

threefingeredguy wrote:Next Friday, I hope to release the game with 30 increasingly difficult levels and a txt file on how to manually make your own levels.
I'll make some lvls for ya :D before the release!
necro
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Post by necro »

sounds awsome...
threefingeredguy
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Post by threefingeredguy »

Well any levels will be accepted, gladly. You can do them by hand on graph paper, which is how I design them, or with ascii art. The maps are 32 by 32. If you make a map remember the physics of the game and know this: there must be 2 blank tiles after a teleporter block. Thanks to anyone who makes one :).
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