A forum where you can announce your awesome project(s).
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necro
Calc King
Posts: 1619 Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow
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by necro » Mon 17 Oct, 2005 11:28 pm
sneak peak at large sprites with color...yeah, the animation in it sucks...I was lazy, but I of course will work on them some more...
kalan_vod
Calc King
Posts: 2932 Joined: Sat 18 Dec, 2004 6:46 am
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by kalan_vod » Mon 17 Oct, 2005 11:33 pm
^.^
Just the speed of it is fast. Looks great though.
lecks
Extreme Poster
Posts: 484 Joined: Fri 09 Sep, 2005 1:56 am
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by lecks » Tue 18 Oct, 2005 2:00 am
in what situation would a perfectly sane person run up to a guy with a knife when they're unarmed?... and soon unheaded.
threefingeredguy
Calc King
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by threefingeredguy » Tue 18 Oct, 2005 3:42 am
When they are in
1) a video game
2) outer space
3) both
\
Great Job necro, 3 cookies and a water buffalo.
necro
Calc King
Posts: 1619 Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow
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by necro » Tue 18 Oct, 2005 3:24 pm
haha
oh, and that "guy" is a zomby like creature
I need to make a better/larger color pallete for them, and more frames and detail...
threefingeredguy
Calc King
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by threefingeredguy » Wed 19 Oct, 2005 3:28 pm
I still want sprites mind you. Nothing crazy cool about the graphics in 3fg Studios games, jsut well made sprites. By someone else.
necro
Calc King
Posts: 1619 Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow
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by necro » Wed 19 Oct, 2005 9:22 pm
3fg?
oh...never mind...3 finger guy...
threefingeredguy
Calc King
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by threefingeredguy » Thu 20 Oct, 2005 3:33 am
I like your sprites a lot. They are very good and have details I could never think of.
Right I've been updating the code some, and there may be a small test release next week so people can test the new features.
threefingeredguy
Calc King
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by threefingeredguy » Tue 08 Nov, 2005 9:33 pm
I would release this soon but: I need an external level selector. Can someone write some code that will find all maps (using ionDetect) in ram and the archive and allow you to choose them from a menu? Then once they choose it, the program is unarchived and the beginning of the program's address is in a register. Sounds steep, but thats why I can't do it.
katmaster
Sir Posts-A-Lot
Posts: 252 Joined: Tue 09 Aug, 2005 9:34 pm
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by katmaster » Fri 11 Nov, 2005 3:09 am
awesome!!! how long do you expect till the game is totally done?
cheese=yum
threefingeredguy
Calc King
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by threefingeredguy » Fri 11 Nov, 2005 5:12 pm
Next Friday, I hope to release the game with 30 increasingly difficult levels and a txt file on how to manually make your own levels.
kalan_vod
Calc King
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by kalan_vod » Fri 11 Nov, 2005 6:14 pm
threefingeredguy wrote: Next Friday, I hope to release the game with 30 increasingly difficult levels and a txt file on how to manually make your own levels.
I'll make some lvls for ya
before the release!
necro
Calc King
Posts: 1619 Joined: Sat 26 Mar, 2005 2:45 am
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by necro » Sat 12 Nov, 2005 10:05 pm
sounds awsome...
threefingeredguy
Calc King
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by threefingeredguy » Sat 12 Nov, 2005 11:39 pm
Well any levels will be accepted, gladly. You can do them by hand on graph paper, which is how I design them, or with ascii art. The maps are 32 by 32. If you make a map remember the physics of the game and know this: there must be 2 blank tiles after a teleporter block. Thanks to anyone who makes one
.