Crime Fighter Clone

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basjuh
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Posts: 6
Joined: Tue 05 Jul, 2005 8:49 am

Crime Fighter Clone

Post by basjuh »

I'd like to do this for TI83+ but what would be better in ASM or Basic with the help of xLib... i think it can be done on ti 83..

too bad im not very good on ASM i didn't program for about 2 years now, would it be (very) hard in ASM or would it be good to learn from it.

link for info about game:
http://www.pssoft.de/english/
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DigiTan
Calc Master
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Joined: Fri 04 Mar, 2005 12:52 am
Location: NW Wisconsin
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Post by DigiTan »

I used to be in the same postion. Basically I tried a test engine first, worked on psuedo code for a few weeks and hit the ground running again. After you write/find the graphics routines, the game starts to design itself. Er, so to speak. :lol:
My diet consists of nails, code-stealers, and HP fans.
Projects:

Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
basjuh
New Member
Posts: 6
Joined: Tue 05 Jul, 2005 8:49 am

Post by basjuh »

ok im 99% sure now that im going to do this in ASM, maybe even making it an APP... I'll start working on a Tilemap engine, but I problably need help with that.
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