KIRBY!!!!! <(^-^)>

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BrianD316
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Post by BrianD316 »

Do u have 2 program it on the computer?
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Post by Spooner »

Yes.
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DJ_O
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Post by DJ_O »

Well dont try to make a Kirby game in BASIC, unless you want to have RPG battles (which would allow the walking engine to run faster)
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Post by thecheat »

if you're saying turn baised battles DON't do that that would not be kirby...
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Post by BrianD316 »

Kevin wrote:Well dont try to make a Kirby game in BASIC, unless you want to have RPG battles (which would allow the walking engine to run faster)
1. I might be able to do it but it would be horrible bbuutt
if anyone A. wants to help me with asm I could try it and B. I can make a decent lokking kirby sprite(again...not in asm)
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Post by BrianD316 »

and i just relized I did a tidbit of asm in a lego class for when we used lego mindstorms our teacher had us use a progrm that u did asm then sent it via infared to the RCX
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Post by Spooner »

I dont think that was asm. Just because you program it on to the computer dosent mean it is asm. I am pretty sure asm is only for calcs. Or there is a specific type for the calc.
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Post by Stickmanofdoom »

Assembly language is one step up from writing 1s and 0s for ANY processor. Some people write asm for x86 processors (your computer), z80 (many TI calcs), or any type of processor. The code is different for each type of processor, but looks similar.
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Post by lloydkirk1989 »

z80 and 68k asm are for TI-calcs. x86 asm is for computers. There are many types of assembly for calcs, computer and many other devices.
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Post by Andy_J »

Stickmanofdoom wrote:x86 processors (your computer)
How do you know he doesn't have a PowerPC (Mac), Alpha, Sparc, or x64 system? :P
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Post by DigiTan »

Heh, nice one Andysoft. :P

Yes, I'm starting to remember tr1p1ea's Kirby graphics now. It really stuck out because it even had Kirby's flying ability. I heard of another Kirby project, but I think the developer was turned off by the collision code or something on those lines. Maybe someone can port that recent TI-89 version. I think 68k -> Z80 porting has 'torture' written all over it, but some people are pretty good at it.
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Post by dysfunction »

AndySoft wrote:
Stickmanofdoom wrote:x86 processors (your computer)
How do you know he doesn't have a PowerPC (Mac), Alpha, Sparc, or x64 system? :P
Yeah, but NO ONE programs PPC assembly. Ever. Not since old world. And since Jobs decided to be an idiot and go with Intel processors now, no one ever will again.
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Post by tr1p1ea »

Nintendo GameCube -> PPC
Nintendo Revolution -> PPC
xbox 360 -> PPC

As well as most of IBM's stuff.
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Post by Duck »

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Last edited by Duck on Tue 21 Jun, 2005 11:42 am, edited 1 time in total.
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Post by Duck »

Dont forget the PS3 has a PPC-esque processor, from IBM.
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