Kevin wrote:Well dont try to make a Kirby game in BASIC, unless you want to have RPG battles (which would allow the walking engine to run faster)
1. I might be able to do it but it would be horrible bbuutt
if anyone A. wants to help me with asm I could try it and B. I can make a decent lokking kirby sprite(again...not in asm)
and i just relized I did a tidbit of asm in a lego class for when we used lego mindstorms our teacher had us use a progrm that u did asm then sent it via infared to the RCX
I dont think that was asm. Just because you program it on to the computer dosent mean it is asm. I am pretty sure asm is only for calcs. Or there is a specific type for the calc.
Assembly language is one step up from writing 1s and 0s for ANY processor. Some people write asm for x86 processors (your computer), z80 (many TI calcs), or any type of processor. The code is different for each type of processor, but looks similar.
Yes, I'm starting to remember tr1p1ea's Kirby graphics now. It really stuck out because it even had Kirby's flying ability. I heard of another Kirby project, but I think the developer was turned off by the collision code or something on those lines. Maybe someone can port that recent TI-89 version. I think 68k -> Z80 porting has 'torture' written all over it, but some people are pretty good at it.
My diet consists of nails, code-stealers, and HP fans. Projects: Robot War [TI-82, TI Flash App] Sonic the Hedgehog [Multiplatform]
How do you know he doesn't have a PowerPC (Mac), Alpha, Sparc, or x64 system?
Yeah, but NO ONE programs PPC assembly. Ever. Not since old world. And since Jobs decided to be an idiot and go with Intel processors now, no one ever will again.
"You're very clever, young man, but it's turtles all the way down!"