Jedi Remnants- updated on 6/21/05

A forum where you can announce your awesome project(s).

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Comikal
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Posts: 54
Joined: Mon 03 Jan, 2005 1:10 am
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Post by Comikal »

just bumping to let you know im not dead, but in Canada. In two more weeks, I'll be back home, able to resume this game, and also hopefully rpl 0.8 will be completed. After looking at the pixel art sections, im deciding on whether i need some more or not :(
Working on my FastRPL physics sim.
Game in planning stages.
katmaster
Sir Posts-A-Lot
Posts: 252
Joined: Tue 09 Aug, 2005 9:34 pm
Location: south of the north pole
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Post by katmaster »

so hows it goin?
cheese=yum
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threefingeredguy
Calc King
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Joined: Sun 27 Mar, 2005 4:06 am
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Post by threefingeredguy »

It has been 2 weeks... is the game still alive?
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Comikal
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Posts: 54
Joined: Mon 03 Jan, 2005 1:10 am
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Post by Comikal »

well, im waiting for kuda to release 0.8 of RPL since thats what i program in. However, hes been having other priorities so i have to wait. I don't mean to sound like I'm impatience or anything as well. So for right now, the game is unconscious. The thing I need the most is the updated sprite options from version 0.8, since it takes a label per 8x8 block in vers 0.6. Also, this game is supposed to have a real-time battle engine, so i need some good sprites for a fighting game. Not to mention labels. I've mostly been working on an RPL guide, since I think RPL may become a major thing if enough people understand it. Wow I got really off-topic.
Working on my FastRPL physics sim.
Game in planning stages.
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