Ocarina of Time...

Got a brilliant program idea? Let us know!

Moderator: MaxCoderz Staff

necro
Calc King
Posts: 1619
Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow

Ocarina of Time...

Post by necro »

Now, a handful of FPS games have been made...what would be realy neat is a third person with link...what do you guys think?
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

Yeah im sure it would only be a 15 minute job because it sounds so easy.

...

Even though such a game would be cool, it would be near impossible to make if you want a full 3D Zelda style world.

I think classic GB style Zelda is good enough atm.
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
tokijnct
Regular Member
Posts: 105
Joined: Sat 18 Dec, 2004 3:01 pm

Post by tokijnct »

Let's first attempt to break the Zelda curse before we go 3D. (Is 3D even possible with the amount of memory given on a calc??)
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...

UnitedTI BASIC Competition
thecheat
Calc Guru
Posts: 901
Joined: Tue 29 Mar, 2005 9:13 pm
Location: almost..........there........

Post by thecheat »

20 chapters? :lol: it could be possible (hey I wanted to make this one!)
Andy_J
Calc Master
Posts: 1110
Joined: Mon 20 Dec, 2004 10:01 pm
Location: In the state of Roo Fearing
Contact:

Post by Andy_J »

The amount of memory has nothing (well, not much) to do with 3D. The whole mantra of "more video memory is good" is ONLY for textures. You can do a simple raycaster with very little memory. There *are* simple 3D demos already out there. Granted, you can't get much detail on the calculator, so really there isn't much point.
ImageImage
Image
necro
Calc King
Posts: 1619
Joined: Sat 26 Mar, 2005 2:45 am
Location: your shadow

Post by necro »

no, a 3D zelda would probably be just link s head at the bottom of the screen and as you turn, so does everyting else (like a downward angled FPS) and one level grey IS enough detail to work decently (at least if it was using 8X8/ 16X16 sprites, each with four directions and all...basicaly Link's awakening sprites that scale and draw via ray casting)
coelurus
Calc Wizard
Posts: 585
Joined: Sun 19 Dec, 2004 9:02 pm
Location: Sweden
Contact:

Post by coelurus »

First of all, texturing a large portion of the screen is halfway to hell. Second, determining what to render is beyond hell. Zelda games play in pretty "organic" environments, so 3D is not an option on the calc. Stick to tilemaps, they can be pretty :)
DarkAuron
Maxcoderz Staff
Posts: 1349
Joined: Sat 18 Dec, 2004 6:53 pm

Post by DarkAuron »

Why do people always want to use link's awakening whenever it comes to zelda on the calc? ARGH I hate that game :evil:
[Gridwars Score] - E: 1860037 M: 716641 H: 261194
Andy_J
Calc Master
Posts: 1110
Joined: Mon 20 Dec, 2004 10:01 pm
Location: In the state of Roo Fearing
Contact:

Post by Andy_J »

Why? I like it. Granted, it's the only one I own, let alone play through, but it's pretty easy to port that over to the calculator.
ImageImage
Image
thecheat
Calc Guru
Posts: 901
Joined: Tue 29 Mar, 2005 9:13 pm
Location: almost..........there........

Post by thecheat »

I don't like the links awaking either it just....doesn't make sense.....


that minish cap one is pretty fun too :roll:
tokijnct
Regular Member
Posts: 105
Joined: Sat 18 Dec, 2004 3:01 pm

Post by tokijnct »

Link's Awakening is okay but I prefer Link to the Past :P . Just got me ticked off when I found out the ending of LA...wth all this questing and stuff was a...
Projects:
Phantasy Star Dark Millenia - Put aside for the moment...

UnitedTI BASIC Competition
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

Well although i have never played LA, i can probably gather what the ending is going to be :).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
thecheat
Calc Guru
Posts: 901
Joined: Tue 29 Mar, 2005 9:13 pm
Location: almost..........there........

Post by thecheat »

hey about zelda in grayscale. why can't it be fast try the demo on www.prgmerz.tk it is VERY fast on my calc and if it's so fast why can't zelda be?
User avatar
DJ_O
Calc King
Posts: 2324
Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
Contact:

Post by DJ_O »

because Zelda require a quite large amount of CPU time to handle attacks, enemy attacks, magic, enemies themself and many othe rthings, which slow down the game a lot.
Image Image Image Now active at https://discord.gg/cuZcfcF (CodeWalrus server)
thecheat
Calc Guru
Posts: 901
Joined: Tue 29 Mar, 2005 9:13 pm
Location: almost..........there........

Post by thecheat »

that would explain most of it but still you should be able to go medium speed...
Post Reply