[Staff] Senilym: Owt is RELEASED!
Moderator: MaxCoderz Staff
Wouldn't it run even faster (not that it needs to) on the SE's in ASM? It runs very fast in pure basic on the SE.
It would even be nice it someone made it an app.
It would even be nice it someone made it an app.
<ahref="http://spreadfirefox.com/community/?q=a ... t=73"><img border="0" alt="Get Firefox!" title="Get
- tr1p1ea
- Maxcoderz Staff
- Posts: 4141
- Joined: Thu 16 Dec, 2004 10:06 pm
- Location: I cant seem to get out of this cryogenic chamber!
- Contact:
Wow, some of these line effects are really cool ... the good thing about VTI is that it doesnt emulate the blurriness of the screen wyhich can come in handy for screenies. But PindurTI's realism is nice ... just that i think CoBB needs to adjust the contrast as you can never really get your pixels to show up black in PindurTI.
Either way, i cant wait for this release Dark .
Either way, i cant wait for this release Dark .
- tr1p1ea
- Maxcoderz Staff
- Posts: 4141
- Joined: Thu 16 Dec, 2004 10:06 pm
- Location: I cant seem to get out of this cryogenic chamber!
- Contact:
Hhhmmm... Ok what i meant is that i cant get the screen to remain the greenish OFF state whilst having pixels dark grey or close to black. I can only get an intermediate shade of grey. If you change the contrast to make pixles black (or close enough) the reset of the screen is dark as well. I just dont feel that this correctly emulates the screen ... or is it just me?
The neat thing about some of these sequences is that they can be sized down and modified a bit to look very similar at a much smaller scale, and far less drawing would be required to render them, thus magic animations for rpgs and such would be very nice.
Now about Senilym (Final), I have everything ready except the menu, and the menu engine would be used the same in Senilym: Owt, except slightly different. Changes that have been made:
-Very minor size optimizations
-Only 100 lines are drawn on the randomly drawn screen at the intro, instead of 400. The effect creates an electric type of background as it zooms in to say Senilym. This was done as not only a better effect, but to make it easier on regular ti-83+ users.
-End credits screen changed to appropriate for the Final version.
-Slight code rearrangement
Not many changes, the most signicant thing would be the menu.
Now about Senilym (Final), I have everything ready except the menu, and the menu engine would be used the same in Senilym: Owt, except slightly different. Changes that have been made:
-Very minor size optimizations
-Only 100 lines are drawn on the randomly drawn screen at the intro, instead of 400. The effect creates an electric type of background as it zooms in to say Senilym. This was done as not only a better effect, but to make it easier on regular ti-83+ users.
-End credits screen changed to appropriate for the Final version.
-Slight code rearrangement
Not many changes, the most signicant thing would be the menu.
[Gridwars Score] - E: 1860037 M: 716641 H: 261194