ColdFusion (tankers 89 for the 83+)

A forum where you can announce your awesome project(s).

Moderator: MaxCoderz Staff

Deathsting
Regular Member
Posts: 110
Joined: Wed 19 Jan, 2005 4:57 pm
Location: Inside you

Post by Deathsting »

Yup i m using RGP. It was equally fast with ducks GS package (on 6 interupt), maybe a 1 to 2 fps lesser than rpg.
I tested it on the reg TIs too, works perfectly. The qualtity is awsome with RGP, except the VTI screenshot capture, captures the screenie in uneven interval making the screenie crap
Right now i m using a 8 bit scroller just like the zelda demo, I might make it a nibble or bit scroller if I get a good speed with the AI
I could post a glitched version(No crash) of the prgm if you guys are really interested

@Jim e - Could u email the 8 way mapper to me later once u finish.
Currently working on ColdFusion
Visit our programing group at revsoft.org
User avatar
Jim e
Calc King
Posts: 2457
Joined: Sun 26 Dec, 2004 5:27 am
Location: SXIOPO = Infinite lives for both players
Contact:

Post by Jim e »

I suggest nibble scrolling if your not gonna use things like acceleration, IT looks really smooth and is fast, not to mention easier to code for. I'll send it to you if I can stop procrastinating. I blame the fma avatars. :x
Image
the_unknown_one
Calc Master
Posts: 1089
Joined: Fri 17 Dec, 2004 9:53 am

lol

Post by the_unknown_one »

Deathsting: It looks sweet, i'm proud of you, its very nice that u gotten so far (probably further than me already) in ASM... If you need any help (except gfx), just ask :wink:
User avatar
Dragonwarrior333
Regular Member
Posts: 121
Joined: Sat 19 Mar, 2005 1:59 pm

Post by Dragonwarrior333 »

I think you should post the glitched game along with a list of the glitches.

I wont be able too because I dont know asm :oops: but im shure there are alot of people that could help you to move this game along! And because the demo was so awesome its still on my calc and I have explored every spot plus its like the exact replica of the first town in Links Awakening. Maybe do you think that could be one of the final levels because it was awesome?

In case anyone wants to play it here is the gamehttp://l-man.calcpages.com/forum/index. ... ost&id=763 This will be called Zelda but its the demo

Ps: I hope the shooting demo wont be more than a month :shock:
Deathsting
Regular Member
Posts: 110
Joined: Wed 19 Jan, 2005 4:57 pm
Location: Inside you

Post by Deathsting »

Well actually the zelda/tank demo posted on the site wasnt actually made by me. I used ducks zelda source and only modified the sprites. It was simply a demo i made to see whether tankers would actually be possible.
I couldnt use the zelda maps to make the actual game because duck used a 16X16 sprite map and 8X8 sprites. This brought down prgm size but actually would be slower if you added the Ai and all the other stuff

Known glitches and bugs-
Crashes in Crunchy Os for unknown reason
Collision detection not yet implemented
Do not scroll to the exterior of the maps, I havent really finished the part where it detects that
Most other bugs were killed :) Yay

Well this is just an unofficial demo release that demonstrates speed and Gfx of Coldfusion(Dont expect too much)
Download
Currently working on ColdFusion
Visit our programing group at revsoft.org
Spengo
Calc Master
Posts: 1116
Joined: Sat 15 Jan, 2005 3:56 am
Location: ooga booga land
Contact:

Post by Spengo »

gfx look great (yays, fast greyscale!) and it has good speed. :D I am experiencing a few bugs with the camera movement tho. I got the tank to be half on one side of the screen and half on the other. :insane: I also got it to display a bit of garbage due to the camera not stopping on the top and bottom of the map. :P
bananas... o.o
User avatar
kalan_vod
Calc King
Posts: 2932
Joined: Sat 18 Dec, 2004 6:46 am
Contact:

Post by kalan_vod »

i am also getting these errors, though i believe you may have experianced them also.
User avatar
tr1p1ea
Maxcoderz Staff
Posts: 4141
Joined: Thu 16 Dec, 2004 10:06 pm
Location: I cant seem to get out of this cryogenic chamber!
Contact:

Post by tr1p1ea »

Hmm.. yes can be strange, but its still cool so far :).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Image
Image
Deathsting
Regular Member
Posts: 110
Joined: Wed 19 Jan, 2005 4:57 pm
Location: Inside you

Post by Deathsting »

Well i fixed the camera bug.
New Demo link -> http://l-man.calcpages.com/forum/index. ... ost&id=898

-Currently woking on 8 directional scrooling. Too busy with school to get much done. I m thinking of making coldfusion v1.0 multiplayer only :(
Currently working on ColdFusion
Visit our programing group at revsoft.org
User avatar
DJ_O
Calc King
Posts: 2324
Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
Contact:

Post by DJ_O »

Nice I hope to have time to try it soon! :) I am wondering how fast does it run compared to durk zelda demo?
Image Image Image Now active at https://discord.gg/cuZcfcF (CodeWalrus server)
Spengo
Calc Master
Posts: 1116
Joined: Sat 15 Jan, 2005 3:56 am
Location: ooga booga land
Contact:

Post by Spengo »

multiplayer only would still be cool. Multiplayer is the most important thing in my opinion.
bananas... o.o
User avatar
DJ_O
Calc King
Posts: 2324
Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
Contact:

Post by DJ_O »

Spengo wrote:multiplayer only
not everyone have friends who play calc games you know...
Image Image Image Now active at https://discord.gg/cuZcfcF (CodeWalrus server)
MetalHead25
Extreme Poster
Posts: 346
Joined: Sun 13 Mar, 2005 11:50 pm
Location: Buffalo Grove, IL

Post by MetalHead25 »

are u alkingabout urself?
j/k, lolz, yeah people like single player too
I WORSHIP THOSE WHO LIKE METAL

'MY OTHER RIDE IS YOUR MOM....'
ImageJeff Hanneman-Slayer (1991 Black Magic Video)
User avatar
DJ_O
Calc King
Posts: 2324
Joined: Mon 20 Dec, 2004 6:47 pm
Location: Quebec (Canada)
Contact:

Post by DJ_O »

Yeah, but I'm also talking about other people. I mean that all my friends dont care at all about calcs :cry:
Image Image Image Now active at https://discord.gg/cuZcfcF (CodeWalrus server)
Deathsting
Regular Member
Posts: 110
Joined: Wed 19 Jan, 2005 4:57 pm
Location: Inside you

Post by Deathsting »

Well thats why i was thinking of having only AI, but AI would need some radical changes and optimization in my routine and since i dont really get much time, i ll try a less painful multiplayer version

Also the 89 actually has slightly different controls- the right and left key change the direction of the tank and up and down De/Accelerate, I m thinking of implementing something like that (so now it takes skill to drive) :lol:
Currently working on ColdFusion
Visit our programing group at revsoft.org
Post Reply