ColdFusion (tankers 89 for the 83+)
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ColdFusion (tankers 89 for the 83+)
Well the first time i saw tankers 89 i was amazed with the stunning graphic and the really cool game concept.
Wishing tankers existed on the 83+, i finally decieded to come up with an 83+ version of tankies.
Ducks GS package was slow and made tankies impossble, But with the revelutionary RGP i m confident tankies should have enough game speed
Well unlike the tankies 89 i m also planning on including a storyline (hence the name ColdFusion)
Well here the Link at which i usually post updates and other stuff
Wishing tankers existed on the 83+, i finally decieded to come up with an 83+ version of tankies.
Ducks GS package was slow and made tankies impossble, But with the revelutionary RGP i m confident tankies should have enough game speed
Well unlike the tankies 89 i m also planning on including a storyline (hence the name ColdFusion)
Well here the Link at which i usually post updates and other stuff
Last edited by Deathsting on Wed 13 Apr, 2005 3:53 pm, edited 1 time in total.
Currently working on ColdFusion
Visit our programing group at revsoft.org
Visit our programing group at revsoft.org
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I renamed the game to ColdFusion after realizing that there were so many games named Tank,tankies and tankers. The game has a short storyline/intro movie (hence the name ColdFusion).
I m currently trying to debug a major bug that i cant seem to eliminate. Hopefully i should get that done, then i ll can start AI
What do you guys this should the game have AI or Multiplayer? I cant have both since that would take a lot of mem (its already 1K without the AI)
I m currently trying to debug a major bug that i cant seem to eliminate. Hopefully i should get that done, then i ll can start AI
What do you guys this should the game have AI or Multiplayer? I cant have both since that would take a lot of mem (its already 1K without the AI)
Currently working on ColdFusion
Visit our programing group at revsoft.org
Visit our programing group at revsoft.org
- Madskillz
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Yeah, I have been posting over at Prgmerz for a while about this project. It looks very nice indeed!
Offtopic: Yeah Blue, what every happened to that, I liked how the jeep slowed down in the mud!
Offtopic: Yeah Blue, what every happened to that, I liked how the jeep slowed down in the mud!
The Revolution is here...
Well, I haven't really had a lot of motivation lately, but like I keep saying I plan things in my head, and think a lot about how to perform certain functions. Lately I've been thinking about the bullets / shooting routines, and how to best accomplish that. But, no code. But I did draw a few tiles from the first level, and worked a little on the art.
Oh, and the jeep doesn't really slow down. I was working on the masked sprite routine, and used the strip of black as a test area to see how the mask looked. But if everyone likes it (this is like the third comment on that) it would be quite easy to implement.
Oh, and the jeep doesn't really slow down. I was working on the masked sprite routine, and used the strip of black as a test area to see how the mask looked. But if everyone likes it (this is like the third comment on that) it would be quite easy to implement.
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I actually could probably make one, but the only problem is that i have a silver link cable and Vti refuses to function. The flash debugger outrightly just sucks at GS emulation and keypress. TiLem is only for linux to my best of knowledge. Are there any other emulators?
Currently working on ColdFusion
Visit our programing group at revsoft.org
Visit our programing group at revsoft.org