ColdFusion (tankers 89 for the 83+)

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Deathsting
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ColdFusion (tankers 89 for the 83+)

Post by Deathsting »

Well the first time i saw tankers 89 i was amazed with the stunning graphic and the really cool game concept.
Wishing tankers existed on the 83+, i finally decieded to come up with an 83+ version of tankies.
Ducks GS package was slow and made tankies impossble, But with the revelutionary RGP i m confident tankies should have enough game speed
Well unlike the tankies 89 i m also planning on including a storyline (hence the name ColdFusion)
Well here the Link at which i usually post updates and other stuff
Last edited by Deathsting on Wed 13 Apr, 2005 3:53 pm, edited 1 time in total.
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DJ_O
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Post by DJ_O »

WOW look very nice so far, but shouldnt the name be tankers, not tankies? The 68k version was named Tankers and there is alerady a BASIC tankies game developped by DrakAuron here :) , but I would like to have this game on my 83, the 68k version looked so sweet!

Will there be a map editor?
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benryves
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Post by benryves »

Looking very nice! Hopefully you can get the speed and smoothness of the original in... :D
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Post by Deathsting »

I renamed the game to ColdFusion after realizing that there were so many games named Tank,tankies and tankers. The game has a short storyline/intro movie (hence the name ColdFusion).
I m currently trying to debug a major bug that i cant seem to eliminate. Hopefully i should get that done, then i ll can start AI

What do you guys this should the game have AI or Multiplayer? I cant have both since that would take a lot of mem (its already 1K without the AI)
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Post by Spengo »

Well, it NEEDS multiplayer. But 1k is not so much. Are you sure you can't put AI in there too? If I had to choose though- definitely multiplayer.
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DJ_O
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Post by DJ_O »

You could make two separate version: one with AI and one with multiplayer
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tr1p1ea
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Post by tr1p1ea »

Wow, the gfx are very nice. We need a game like this for the 83+ :).
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blueskies
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Post by blueskies »

*looks over at untouched Jackal project folder...*

oops.
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Post by Madskillz »

Yeah, I have been posting over at Prgmerz for a while about this project. It looks very nice indeed! :D

Offtopic: Yeah Blue, what every happened to that, I liked how the jeep slowed down in the mud! :wink:
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blueskies
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Post by blueskies »

Well, I haven't really had a lot of motivation lately, but like I keep saying I plan things in my head, and think a lot about how to perform certain functions. Lately I've been thinking about the bullets / shooting routines, and how to best accomplish that. But, no code. But I did draw a few tiles from the first level, and worked a little on the art.

Oh, and the jeep doesn't really slow down. I was working on the masked sprite routine, and used the strip of black as a test area to see how the mask looked. But if everyone likes it (this is like the third comment on that) it would be quite easy to implement. :D
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Post by Deathsting »

I was planning on implementing something like that- where the tank slows down in grasslands and in sand.
I still cant seem to fix the stupid bug :x
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tr1p1ea
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Post by tr1p1ea »

Oh yes, the joys of debugging. Sometimes i really hate that :S.
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Post by dysfunction »

Hey this looks nice!
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DJ_O
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Post by DJ_O »

I hope to see animated screeniesd of this game in action soon 8)
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Post by Deathsting »

I actually could probably make one, but the only problem is that i have a silver link cable and Vti refuses to function. The flash debugger outrightly just sucks at GS emulation and keypress. TiLem is only for linux to my best of knowledge. Are there any other emulators?
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