Ideas
Moderator: tr1p1ea
Ideas
I only have one idea at the moment: would it be possible to do sprites and the tilemap in a similar way that Omnicalc does, using any height, and any width divisible by 8 (so you can have 8hx8w or 12hx8w, or 12hx16w), something like that. Or even just make it have to be some factor of 8 for both, that way if I make a game using 16x8 sprites, I don't have to think too much in order to make it work well.
Shaun
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- Dragonwarrior333
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Hey id like that to because it would be perfect for a tactics game!
Oh yeha I was on ticalc and found this:
http://www.ticalc.org/archives/files/fi ... 22623.html
Its a cool demo I know this is about Xlib but it seemed cool!
Oh yeha I was on ticalc and found this:
http://www.ticalc.org/archives/files/fi ... 22623.html
Its a cool demo I know this is about Xlib but it seemed cool!
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lol
Indeed, the source stinks, even i can do better, and i am not so good at BASIC at all!
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Easy way I just thought of to hack around using only two pages for sprites... First off, have pic0 and pic1 be filled with sprites you want, and also a blank pic9 or something. At the beginning of the program, have it copy pic0 into the first page, then recall pic0 to the screen, save it to pic9, clear screen, recall pic1, save to pic0, copy to page 2. Now, you want more pages? Recall pic2 (also filled with sprites), save to pic0, copy to whichever page you want to overwrite, and etc. with pic3, 4, 5, so on. This could be useful if you want different tilesets for different areas, like forests, caves, towns, etc.
Of course, the option to copy any pic to one of the pages would also be nice...
Of course, the option to copy any pic to one of the pages would also be nice...
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