The Forgotten Sword
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Thanks! I cant make a video in FRAPS sorry! My CPU cant handle running the game and FRAPS... It kills my CPU. But if your computer is like state of the art your willing to try if you want to be a official tester...
I have a 2.6 GHZ processor. I didnt try FRAPS in anything else but my game. So it might be the way I coded my engine.
-Toaster
I have a 2.6 GHZ processor. I didnt try FRAPS in anything else but my game. So it might be the way I coded my engine.
-Toaster
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- Super Speler
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- Jim e
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That looks like crap.Toaster wrote:Hey everyone I just bump mapped some mud I hope you guys like how it looks...
http://i61.photobucket.com/albums/h50/T ... bumped.jpg
-Toaster
Nice seeing you again Toast.
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Super Speler: Thanks!
Jim E: hahaha yeah I guess so if your comparing it to crysis. Nice to see you around as well.
Jim E: hahaha yeah I guess so if your comparing it to crysis. Nice to see you around as well.
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Thanks!
I've bumpped another object.
It's not looking too bumped but it's the best I can do with it. I might have to lower the texture brightness to get a better bumped effect. Right now you can barely tell it's bumpped I had to move the light so you can better see where it's bumped at.
Edit: FOUR MORE DAYS TILL CRYSIS DEMO!!
-Toaster
I've bumpped another object.
It's not looking too bumped but it's the best I can do with it. I might have to lower the texture brightness to get a better bumped effect. Right now you can barely tell it's bumpped I had to move the light so you can better see where it's bumped at.
Edit: FOUR MORE DAYS TILL CRYSIS DEMO!!
-Toaster
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- Super Speler
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Yeah I can increase the roughness in photoshop I think. I'll just have to overlay the bumpmap image with a filter...
-Toaster
-Toaster
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Wow I love those.
Normal mapping is a bit of a better algorithm to me though, but if you really want the good stuff then I would go with Parallax mapping. Although really I would stick with Normal mapping. That is what Crysis and Unreal Engine 3 uses for characters and objects.
Also you might want to look into getting yourself a normal map generator. You just stick in a high poly mesh, and a low poly mesh with UV map coords, and viola you have a low poly mesh looking like the high poly one.
There are a lot of free ones around if you would want to go that path instead.
Hey also it would be really cool if you worked with the Irrlicht Engine. You appear to be very good at 3D programming, and some of the additions you are making to your own engine would be very cool with the Irrlicht Engine also. Just a suggestion, take it as a grain of salt.
Normal mapping is a bit of a better algorithm to me though, but if you really want the good stuff then I would go with Parallax mapping. Although really I would stick with Normal mapping. That is what Crysis and Unreal Engine 3 uses for characters and objects.
Also you might want to look into getting yourself a normal map generator. You just stick in a high poly mesh, and a low poly mesh with UV map coords, and viola you have a low poly mesh looking like the high poly one.
There are a lot of free ones around if you would want to go that path instead.
Hey also it would be really cool if you worked with the Irrlicht Engine. You appear to be very good at 3D programming, and some of the additions you are making to your own engine would be very cool with the Irrlicht Engine also. Just a suggestion, take it as a grain of salt.
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Liazon: Yeah I know it does look too smooth if I use that texture I will make it rougher looking.
Halifax: Thanks! Normal mapping is a bit too much for the language I am using as it's still using directX 7. I've been using it for around two years now so I am fairly goood programmer with it. I've looked at Irrlicht Engine and since I only know a bit of C and C++. I dont feel like learning a whole new language over again but thanks for the suggestion. I really wish two years ago when I was looking for around I would of chosen irrlicht engine I think they had it back then..
3 Days, 11 hours, and 28 minutes!! till crysis demo!!
-Toaster
Halifax: Thanks! Normal mapping is a bit too much for the language I am using as it's still using directX 7. I've been using it for around two years now so I am fairly goood programmer with it. I've looked at Irrlicht Engine and since I only know a bit of C and C++. I dont feel like learning a whole new language over again but thanks for the suggestion. I really wish two years ago when I was looking for around I would of chosen irrlicht engine I think they had it back then..
3 Days, 11 hours, and 28 minutes!! till crysis demo!!
-Toaster
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- benryves
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All looks good
I prefer displacement mapping, though parallax mapping is a pretty easy hack to get good results from a conventional bump-map.Halifax wrote:Normal mapping is a bit of a better algorithm to me though, but if you really want the good stuff then I would go with Parallax mapping.
Wow! People still use D3D7? I'd really recommend at least taking a look at the programmable pipeline (Direct3D 9), especially as the fixed-function pipeline is being dropped completely in Direct3D 10. It's very easy to work with thanks to the effects framework, and HLSL is pretty quick to pick up.toaster wrote:Normal mapping is a bit too much for the language I am using as it's still using directX 7.
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Ben: Hey man good too see you! Yeah directX 7 is still pretty powerful you'd be surprised at what people have done with it. Do you have any links for this pipeline? I am kinda interested as long as its' free.. I did a google search but I got like 50 differant books all costing around 50 bucks. Seriously they over charge for programming books these days. I was in Barnes&Nobles the other day looking at programming books $100 $150 I even saw one for $250. Anyways if you know of any good links to get started that would be sweet.
King Harold: Yeah you can bumpmap with out shaders theres a little trick to doing..
2 days 18 hours till crysis demo comes out!
-Toaster
King Harold: Yeah you can bumpmap with out shaders theres a little trick to doing..
2 days 18 hours till crysis demo comes out!
-Toaster
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Maybe Riemer's tutorials: http://www.riemers.net/
Aside from XNA there is also a DirectX part (for C++, C# and VB)
even though this is about DirectX 9 in general, it also says something about the pipeline
hope it helps, otherwise, would googling "hlsl" help any?
http://www.google.com/search?q=hlsl
Aside from XNA there is also a DirectX part (for C++, C# and VB)
even though this is about DirectX 9 in general, it also says something about the pipeline
hope it helps, otherwise, would googling "hlsl" help any?
http://www.google.com/search?q=hlsl