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The Forgotten Sword

Posted: Tue 22 Mar, 2005 1:09 am
by Toaster
Good news Iam working on TFS. I updated the battle engine!! You now 4 dif wepions a Sword, Battle Axe, Bow, and The Forgotten Sword. I also updated the leveling up system!! :) Right now iam working on the movie. :D It looks sweet!! I'll keep you posted. :) Check back here and at our forum.

http://www.calcwebzine.com/revsoft/phpBB2/index.php

Posted: Tue 22 Mar, 2005 1:35 am
by tr1p1ea
Ahhhh sweet, ive been waiting for more info on this :).

Posted: Tue 22 Mar, 2005 1:43 am
by DJ_O
Cool! Keep us posted about it. I have been waiting this game for one year alerady! :D

Posted: Tue 22 Mar, 2005 3:08 am
by Shadow Phoenix
Awsome ^_^
However:
Did you really spell Compleat? =D
After it you could have done a ClrDraw
2nd of all: it says Undefined when I start the TFMain1 =(

Posted: Tue 22 Mar, 2005 10:32 pm
by Toaster
Okay here's the deal I am removing TFS part 1 demo off of my site. :( This is because there is a new omnicalc and I dont feel like updateing the demo. :P I will realease TFS Part 1 FULL VERSION. In the next month or two. :D Stay tunned for updates!! :)

Posted: Thu 21 Apr, 2005 9:43 pm
by Toaster
Okay new updates it might take a little longer that planed because iam making the battle engine with ASM!!!! :D I already started work on it!! :) But there is one problem I want to use grayscale!!! but I need to call the program with a ASM( command... Could someone please give me a header for ION that will alow you to call it with the ASM( command?? Thanks!!!!!

Progress:

Movie: 50% done!!!!

Battle Engine: 20%

Maps: 85% done!!!

Shop, Weapons, and Items: DONE!!!!

Stay tuned for more updates!!!

--Toaster

Posted: Fri 22 Apr, 2005 1:01 am
by Spencer
Grayscale, bah.

Posted: Fri 22 Apr, 2005 1:23 am
by DJ_O
Hmm the game was cool even without grayscale. Maybe just wait until zgreylib (or EBL maybe? :roll: ) can be compatible with Omnicalc without having saferam area conflicts or if you dont need extreme grayscale quality dont make everything in grayscale and use this:
http://www.ticalc.org/archives/files/fi ... 35823.html
but if you use fully animated grayscale sprites like in the old demo I dont think grayscale is a good idea, unless you are making the battles in 100% ASM

Posted: Fri 22 Apr, 2005 6:01 am
by Toaster
Thats what I ment battles will be compleatly ASM!!! :D Already got sprites moving around and stuff!!! This means I can have more weapons and more monsters to battle!!! Stay tuned for a screen shot of the new battle engine too!!!! :D

Posted: Fri 22 Apr, 2005 3:10 pm
by Calv!n.n0.1
Glad to hear that you are working on this again Toaster! Keep up the great work! I can't wait to see screenies! :D

Posted: Fri 22 Apr, 2005 4:23 pm
by DJ_O
Calv!n.n0.1 wrote:I can't wait to see screenies! :D
Actually I can't wait to see THE game :)

Posted: Fri 22 Apr, 2005 5:53 pm
by Toaster
Well I've been Working on the engine for sometime here's a pic of what I got....

http://toaster.t35.com/test.bmp

Right now the sprite is not masked so it looks ugly!! :) But I think I can think of some way of making it masked :P The only two ways I know how is to edit Jim's Grayscale Large Sprite for masked or cut the guy into 8*8 tiles so I can use Aligned Masked Sprite. :P

Posted: Fri 22 Apr, 2005 6:59 pm
by Jim e
I already made masked large sprite, I still need large masked clipped.(thats gonna be fun :roll: )

I'll post it at revsoft, if you want.

Posted: Fri 22 Apr, 2005 7:05 pm
by Toaster
Please do thanks!! :D

Posted: Fri 22 Apr, 2005 7:57 pm
by tr1p1ea
Have you made a maskedclippedsprite routine yet?

I saw some of your other sprite routines, they are really nice :).