House Creator

A forum where you can announce your awesome project(s).

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DJ_O
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Post by DJ_O »

Well, I havent posted either for the same reasons, I am waiting for the game to be released. :)
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merthsoft
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Post by merthsoft »

Ok, so, you want to know if the current selected object should replace an object it's over if you want it to, that way you don't have to press the delte button? Yeah.
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Dragonwarrior333
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Post by Dragonwarrior333 »

:D :D :D Exactly!!! :D :D :D

So what do you think about it do you want to have to delete every time or just have it overwright it :?:
merthsoft
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Post by merthsoft »

Just overwrite it.
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Dragonwarrior333
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Post by Dragonwarrior333 »

I am optimizing now and going to use the intro
Ok now I need a quick poll :D :

The size of the map should be:
1) 8 X 12

2) 16 X 12

3) 16 X 24

4) 24 X 24

*** Keep in mind the bigger it is, the more memory it takes up! ***

Please post your opinion asap because I will need to make adjustments!!!
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DJ_O
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Post by DJ_O »

The map should be... let me think... 256x256!!! :D


just kidding. :lol:

16x24 would be cool if you have a lot of free memory. I didn't chosen 24x24 because houses are mostly rectangular, not squares. Also 16x24 (or 24x16) would be better for making a grayscale view mode if you add one. If you want to be able to run archived programs directly from archive (without garbage collecting) I suggest you use this program:
Flash Gordon
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merthsoft
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Post by merthsoft »

Maybe an option, so the person designing it could choose the dimensions.
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Dragonwarrior333
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Post by Dragonwarrior333 »

Im probably not going to put the option because i would have to adapt my code from there and it will take up more memory and time ( Right now im optimizing so im trying to make it as small and as fast as possible! :D )

About the Flash Gordan, Im not shure if Im going to use it ( Im trying to keep the ammount of programs low also)

But Im probably going to use 16 X 24 because it can scroll 2 screens (In the grayscale viewer) in both directions.

If you guys dont like this idea please tell me fast because im going to put in the code tomorrow with 16 X 24!!!
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Post by merthsoft »

If you can't do option, than 16x24 is the best idea.
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Dragonwarrior333
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Post by Dragonwarrior333 »

Hmmm I think I will go with the 16 X 24

Oh yeha is my avatar too big :?:

EDIT: 16 X 24 map size is final :D
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DJ_O
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Post by DJ_O »

Dragonwarrior333 wrote:Hmmm I think I will go with the 16 X 24
Do you mean
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or
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?
I think the second one might be better since each screen are 12x8, not 8x12
Dragonwarrior333 wrote:Oh yeha is my avatar too big :?:
Yup :twisted: The max size is 80x80 I think, altough I like 96x64 avatar size (for calc screenshots), but this one doesnt diturb the forum layout so I dont think this might be a problem. :)
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Dragonwarrior333
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Post by Dragonwarrior333 »

Ok well if its ok ill keep my avatar :D :D :D

But what I ment was the second one where its 24 on the top and six down

Oh here is a new animated screen shot of the intro (I have more sprites on the picture but I sent the wrong one :x to the debugger, oh well)

Image

I hope you guys like it because Im probably giong to use it unless you have other suggestions.
Its much faster than the other because I used line( insted of Pxl-On(
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DJ_O
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Post by DJ_O »

Look pretty sweet! However I noticed that on the sprite selection screen the black selection square seems to load pixel by pixels. I would suggest to use a 8x8 black square with the Omnicalc sprite command to do it so it might run faster :)
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DarkAuron
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Post by DarkAuron »

Line( is bliss in TI-BASIC :)
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Dragonwarrior333
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Post by Dragonwarrior333 »

@Kevin: Hmm what do mean by using the omnicalc sprite command, for what? I no its slow because it uses Pxl-Change( to invert the sprites. Maybe I could load more than one pxl at a time so it would go faster :idea: but tell me what you mean because I dont understand it

@DarkAuron: I no lines are the way to go :D :D :D
How are you donig on your games I havent heard much about them in awhile :?:

PS: Is the grey smilies really to promote greyscale? Because I liked the other ones a little better but if it promotes greyscale then Im in!!!
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