[Calc Wars] Screenies soon.. I promise..
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- Calc King
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- Calc King
- Posts: 2195
- Joined: Sun 27 Mar, 2005 4:06 am
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I got a weird email.
The headers have Content-transfer-encoding: 8bit then Content-Transfer-Encoding: BASE64 a bit later. I dunno if that overrides or what.
Anyway I ran it through this http://www.spammimic.com/decodepgp.cgi and it said there was a reply to this topic, eheh.SGVsbG8sCgpZb3UgYXJlIHJlY2VpdmluZyB0aGlzIGVtYWlsIGJlY2F1c2UgeW91IGFyZSB3YXRj
aGluZyB0aGUgdG9waWMsICJTY3JlZW5pZXMgc29vbi4uIEkgcHJvbWlzZS4uIiBhdCBNYXhDb2Rl
cnouY29tLiBUaGlzIHRvcGljIGhhcyByZWNlaXZlZCBhIHJlcGx5IHNpbmNlIHlvdXIgbGFzdCB2
aXNpdC4gWW91IGNhbiB1c2UgdGhlIGZvbGxvd2luZyBsaW5rIHRvIHZpZXcgdGhlIHJlcGxpZXMg
bWFkZSwgbm8gbW9yZSBub3RpZmljYXRpb25zIHdpbGwgYmUgc2VudCB1bnRpbCB5b3UgdmlzaXQg
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IHRoaXMgdG9waWMgeW91IGNhbiBlaXRoZXIgY2xpY2sgdGhlICJTdG9wIHdhdGNoaW5nIHRoaXMg
dG9waWMgbGluayIgZm91bmQgYXQgdGhlIGJvdHRvbSBvZiB0aGUgdG9waWMgYWJvdmUsIG9yIGJ5
IGNsaWNraW5nIHRoZSBmb2xsb3dpbmcgbGluazoKCmh0dHA6Ly9qb2VwbmV0LmNvbS9ob3N0ZWQv
bWF4Y29kZXJ6L3BocEJCMi92aWV3dG9waWMucGhwP3Q9MjkwJnVud2F0Y2g9dG9waWMKCi0tIApU
aGFua3MsIFRoZSBNYXhDb2RlcnogVGVhbQ==
The headers have Content-transfer-encoding: 8bit then Content-Transfer-Encoding: BASE64 a bit later. I dunno if that overrides or what.
ouch...only maybe?Kevin wrote:Yeah but it took 2.5 months to make the sprites in ROL3 (300 hours at least) and the reuben sprites are merely ROL3 sprite I modded a bit so they look better, and the monsters are from Final Fantasy 2, I meant I am not very good at making all my sprites myself and Cyan and Dysfunction (and maybe necro) are better than me, especially when they are bigger than 8x8 pixels .
Basically If I would make a new reuben quest game the graphics would be almost exactly the same than in the previous games
Oh, I can kick myself with both legs in the head at the same time to...asuming I can find something I can suport my weight with using my arms
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- Calc Wizard
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