solidFRAME discussion
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- tr1p1ea
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Re: solidFRAME discussion
I have managed to get the 3D tracking routines working for the most part. The screenie below has a tie fighter flying around its target, which then changes, in which case it reorientates and flies to it instead.
This routine is a must for game scenarios as objects can now find their targets in 3D space. It was a bit of a pain to get working lol!
Also here is a camera lookAt test:
Note that the stars are a quick hack and arent relative to the camera and there is no object sorting as yet (there is polygon sorting but its confined to per-object).
Couple more tests.
This routine is a must for game scenarios as objects can now find their targets in 3D space. It was a bit of a pain to get working lol!
Also here is a camera lookAt test:
Note that the stars are a quick hack and arent relative to the camera and there is no object sorting as yet (there is polygon sorting but its confined to per-object).
Couple more tests.
- benryves
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Re: solidFRAME discussion
Very nice, and good to see you're thinking about how to apply the engine to a game and not just the graphics engine.
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Re: solidFRAME discussion
Wow, that's looking incredible! How many objects do you think you could reasonably handle at once right now? I love the screenshot of the little fighter circling the other two.
- tr1p1ea
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Re: solidFRAME discussion
Im not really sure how many objects, it would depend on how complex they are. But with level of detail on it could be maybe 15-20? But that would slow down if they were all close to the camera lol .
I added a background decal (the planet) and an xwing!:
EDIT - Added some basic shooting, only preliminary with no collision detection yet:
I added a background decal (the planet) and an xwing!:
EDIT - Added some basic shooting, only preliminary with no collision detection yet:
- Madskillz
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Re: solidFRAME discussion
Ha ha that is pretty cool Tr1p! I saw this pop up on ticalc and wanted to stop in. Looks like you have added some pretty cool stuff. I really like the 3d tracking. Nice work!
The Revolution is here...
Re: solidFRAME discussion
Yes, this is looking quite good, tr1p--can't wait to see more (and to play with it myself)!
Shaun
- tr1p1ea
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Re: solidFRAME discussion
Implemented some basic shooting+collision checking:
As it stands, different objects have different firing rates and firing 'sequences'. By firing sequence i mean xwing's shoot from 4 lasers in a pattern where-as something like a tie-fighter will only shoot from 2 lasers alternating ... if that makes sense?
As it stands, different objects have different firing rates and firing 'sequences'. By firing sequence i mean xwing's shoot from 4 lasers in a pattern where-as something like a tie-fighter will only shoot from 2 lasers alternating ... if that makes sense?
Re: solidFRAME discussion
Haha, it amazes me how this went from a no-roadmap tech demo into this much more full game-type-thing, and I imagine it's soon to be a full-on game! This is great
Shaun
- Art_of_camelot
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Re: solidFRAME discussion
This thing is so awesome Tr1p. Keep up the great work!
Projects:
Projects:TBA-Soonish.
Updated 5/3/12
Projects:TBA-Soonish.
Updated 5/3/12
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Re: solidFRAME discussion
Wow! This is amazing You've really already got a decent game set up. Who would've thought we'd ever be shooting down tie-fighters in 3D on our 83+s?
- tr1p1ea
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Re: solidFRAME discussion
After much thought ive decided to port this engine to the 84C, to see if a game is plausable.
For the meantime i have a colour cube rotating:
For the meantime i have a colour cube rotating:
Re: solidFRAME discussion
The cube looks good--and speedy! Do you foresee much more slow down?
Shaun