I was passing by, remembering the good old days
Will you make it open-source? Do you use some kind of tricks to compute the rotation matrix? Optimizing this animal using linearized trigonometric functions gave me a few headaches...
[News][Staff] solidFRAME - a 3D engine for the TI-83+(SE)
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Re: [News][Staff] solidFRAME - a 3D engine for the TI-83+(SE
Ill most likely release the source, or at least the source to the necessary routines.
There are a lot of shortcuts i guess but as far as the matrix code goes each element is 6-bits and uses specialized math routines/tables for speed.
I also do other things like multiply by reciprocal instead of a division for perspective etc.
Lately ive been working on 3D movement, tracking and collision routines etc (screenies in the other thread: viewtopic.php?p=67219#p67219)
There are a lot of shortcuts i guess but as far as the matrix code goes each element is 6-bits and uses specialized math routines/tables for speed.
I also do other things like multiply by reciprocal instead of a division for perspective etc.
Lately ive been working on 3D movement, tracking and collision routines etc (screenies in the other thread: viewtopic.php?p=67219#p67219)