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WabbitDS - Wabbits just keep multiplying!!!

Posted: Sat 03 Nov, 2007 8:28 pm
by Jim e
A windows emulator wasn't enough, I had to bring the Wabbit name to the DS platform. I've had quite a bit of fun making this and I'm fairly satisfied with where its at now.

Currently it features:
  • ROM\8xu loading
  • Rewinding\Fast Forwarding
  • Rotatable Interface (ie portrait mode)
  • Touchscreen Interface
  • Disassembler
  • Key Configuration
  • Sleep Mode
  • Fast Application Loading
  • Perfect Gray Scale for Gaming
Source is included. Please give me Feed back on any issue you think there may be.

http://www.revsoft.org/WabbitDS.zip
Video


READ THE README FOR USAGE.

Posted: Sat 03 Nov, 2007 10:05 pm
by GuillaumeH
Amazing work... I've been checking the svn since a few days, it is really impressive for such a short amount of development time.

One request: it would be great to be able to remap the L and R keys. I'd like to play Gemini or zDoom with L and R as straffing keys :)

Posted: Sat 03 Nov, 2007 11:49 pm
by Liazon
woot!!! congrats for the release!

GuillaumeH: that's a good idea. i always found strafeing to be a bit out of reach on the calc.

Posted: Sun 04 Nov, 2007 6:07 am
by KermMartian
Very well done, as per usual.

Posted: Sun 04 Nov, 2007 8:14 am
by King Harold
I don't have a DS :(
how about a DS emulator on a TI? would it be too slow?

Posted: Sun 04 Nov, 2007 8:19 am
by Spencer
Jim e wrote:Wabbits just keep multiplying!!!
Clever

Posted: Sun 04 Nov, 2007 2:06 pm
by Liazon
i guess he couldn't shake off the name after all.

I guess a DS emu will work.

Posted: Sun 04 Nov, 2007 3:50 pm
by Deeph
I've tested WabbitDS on my DS with a M3 Perfect CF and there's no problem, it work without any patch :)

Great work :D

Posted: Sun 04 Nov, 2007 5:34 pm
by JoostinOnline
Did you just load the folder straight to the flash card?

Posted: Sun 04 Nov, 2007 5:41 pm
by Deeph
Not exactly, I've copy 'WabbitDS.nds' and my TI 83+ ROM on my flash card (with some TI 83+ programs). I've not tested 'WabbitDS.ds.gba' yet, but if you want I can try it.

Posted: Sun 04 Nov, 2007 7:11 pm
by Jim e
Are you patching with DLDI?

http://chishm.drunkencoders.com/DLDI/

Posted: Sun 04 Nov, 2007 7:39 pm
by Deeph
No, it works without DLDI (it's not necessary to patch it with DLDI or M3 Game Manager).

Posted: Mon 05 Nov, 2007 4:50 am
by tr1p1ea
Top job Jim! This will be amazingly useful and im betting it will help bring calc games to those that have 'moved on' or whatever. People with DS's will be able to play Zelda ;).

Posted: Mon 05 Nov, 2007 12:44 pm
by benryves
Good work! :)

Posted: Wed 14 Nov, 2007 3:42 pm
by Andy_J
King Harold wrote:how about a DS emulator on a TI? would it be too slow?
You're joking, right? You've got two color 256 x 192 LCDs, one of which is a touchscreen, two ARMs at 33MHz and 66MHz, and 4 MB of RAM,[1] and you want to run that on a monochrom 96 x 64 LCD, a 15MHz Z80, and 128 KB of RAM? Nevermind the fact that DS games can be as large as 256 MB when we've got less than 2 MB of ROM...



1 http://en.wikipedia.org/wiki/Nintendo_D ... ifications