[TI-Z80 APP] A puzzle collection games pack
Posted: Tue 26 Jun, 2007 11:04 am
After spending 1.5 years starting projects I couldn't make, I decided to first make some simple demonstrations to test myself.
But now, I think the time has come for an 'ultimate' test for myself:
I always loved Puzzle Pack, but after a while it became really boring (lack of a level editor, no that many levels, ...) thus I want to make such a game myself. A couple of weeks ago I discovered Brass, It was never so easy to make applications, (if you're still using tasm to compile your projects then my advice is: drop tasm and get brass! Check the "brass and latenite" forum). This game will be available for the ti83+/ti83+SE/ti84+/ti84+SE calcs
Because I'm not a game developper most of the games I found at gaming sites
note: I will add images soon (EDIT: anyone knows a good free image hosting service (I checked imageshack.us but for some reason (distance?) it is really slow)?)
Currently I have 4 games in my mind that I want to implement:
* Blox is a tilted version of Pegs, where all the 'blox' fall down, by moving a cursor you can drag a blox, if 2/3 or more are aligned (they touch each other) they dissappear
ideas:
- some blox can only be removed if all the other blox are gone
- water and/or lava, certain blox can make bridges, if you drag other blox in it, you lose
- elevators (horizontal and vertical)
- blox are stackable
- smoothscrolling tilemaps (larger than the screen)
- a level editor, external and internal levels
-... any more ideas?
* Breakout, I've seen multiple attempts but none of them really satisfied me so I decided to make my own
ideas:
- 12x6 pixels bricks, making 8x7 or 8x8 bricks per screen
- Paddle upgrades (sticky and shooting)
- bonusses (1up, kill, split ball, next level, ... too many to list)
- all sorts of bricks (normal, unbreakable, breakable after several hits, exploding, invisible, ... more ideas?)
- multiple balll sizes (normal, tiny and large)
- multiple ball types (explosive, go trough all, normal, ... more ideas?)
- ... more ideas?
* Aquaria (needs a better name): basically a port from this game: http://www.miniclip.com/games/acnos-energizer/en/, I believe that this game has high potential for great puzzles
ideas:
- 8x8 tiles smoothscrolling tilemaps (variable width)
- all the stuff included in the original game
- a level editor, external and internal levels
- This one needs help with graphics
-... more ideas?
* Not sure of the last one, It started as a Jezzball game, but I've changed my mind, now it's Balls: http://www.alexheaton.co.uk/, but I'm experiencing some difficulties here... I don't know what to do with it...
* Any more games that you think that just have to be in this package? Post it! (or email if you're a guest)
To make this topic manageable please discuss the game as a whole and blox first
But now, I think the time has come for an 'ultimate' test for myself:
I always loved Puzzle Pack, but after a while it became really boring (lack of a level editor, no that many levels, ...) thus I want to make such a game myself. A couple of weeks ago I discovered Brass, It was never so easy to make applications, (if you're still using tasm to compile your projects then my advice is: drop tasm and get brass! Check the "brass and latenite" forum). This game will be available for the ti83+/ti83+SE/ti84+/ti84+SE calcs
Because I'm not a game developper most of the games I found at gaming sites
note: I will add images soon (EDIT: anyone knows a good free image hosting service (I checked imageshack.us but for some reason (distance?) it is really slow)?)
Currently I have 4 games in my mind that I want to implement:
* Blox is a tilted version of Pegs, where all the 'blox' fall down, by moving a cursor you can drag a blox, if 2/3 or more are aligned (they touch each other) they dissappear
ideas:
- some blox can only be removed if all the other blox are gone
- water and/or lava, certain blox can make bridges, if you drag other blox in it, you lose
- elevators (horizontal and vertical)
- blox are stackable
- smoothscrolling tilemaps (larger than the screen)
- a level editor, external and internal levels
-... any more ideas?
* Breakout, I've seen multiple attempts but none of them really satisfied me so I decided to make my own
ideas:
- 12x6 pixels bricks, making 8x7 or 8x8 bricks per screen
- Paddle upgrades (sticky and shooting)
- bonusses (1up, kill, split ball, next level, ... too many to list)
- all sorts of bricks (normal, unbreakable, breakable after several hits, exploding, invisible, ... more ideas?)
- multiple balll sizes (normal, tiny and large)
- multiple ball types (explosive, go trough all, normal, ... more ideas?)
- ... more ideas?
* Aquaria (needs a better name): basically a port from this game: http://www.miniclip.com/games/acnos-energizer/en/, I believe that this game has high potential for great puzzles
ideas:
- 8x8 tiles smoothscrolling tilemaps (variable width)
- all the stuff included in the original game
- a level editor, external and internal levels
- This one needs help with graphics
-... more ideas?
* Not sure of the last one, It started as a Jezzball game, but I've changed my mind, now it's Balls: http://www.alexheaton.co.uk/, but I'm experiencing some difficulties here... I don't know what to do with it...
* Any more games that you think that just have to be in this package? Post it! (or email if you're a guest)
To make this topic manageable please discuss the game as a whole and blox first