[Staff][Demo] Metroid Infinity
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- Super Speler
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- Location: Alpha Centuri
- Super Speler
- Regular Member
- Posts: 113
- Joined: Fri 09 Feb, 2007 2:20 am
- Location: Alpha Centuri
- Super Speler
- Regular Member
- Posts: 113
- Joined: Fri 09 Feb, 2007 2:20 am
- Location: Alpha Centuri
- CDI
- Maxcoderz Staff
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- Joined: Tue 24 May, 2005 7:25 pm
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Re: [Staff][Demo] Metroid Infinity
Well, I made all 6 'items' obtainable now, you have to go get the gun and morph ball, gun before morph ball. I have decided on just 2 or so maps, outside ship and underground, just different times that will have different landscapes, I will just need to find some good vars for all the tiles and such, you know? But right now, as of last night, nothing special happens, well, doors can be shot to open now
Re: [Staff][Demo] Metroid Infinity
I just love to see you around now, sure have missed you fred..
- tr1p1ea
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Re: [Staff][Demo] Metroid Infinity
A flutter of motivation eh? Awesome! Good to see you've added more features ... got an updated screenie? .
- CDI
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Re: [Staff][Demo] Metroid Infinity
I would, but I can't upload things to/from my calc, and can't find a decent osx emulator for the 83+... so
- Art_of_camelot
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Re: [Staff][Demo] Metroid Infinity
Hey, this looks really nice. Are you working on this solo?
Projects:
Projects:TBA-Soonish.
Updated 5/3/12
Projects:TBA-Soonish.
Updated 5/3/12
Re: [Staff][Demo] Metroid Infinity
What?! ...CDI wrote:I would, but I can't upload things to/from my calc, and can't find a decent osx emulator for the 83+... so
http://group.revsoft.org/WabbitEmu_0.9.3b1.zip
Mac OS X 10.4 or higher
- CDI
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Re: [Staff][Demo] Metroid Infinity
sorry! I have been out of the loop for over a year, my bad x.x does it require x11? and is it universal?
Re: [Staff][Demo] Metroid Infinity
It is a Max OS X Cocoa port, no crappy X11 or GTK. It is a universal binary, but certainly runs much better on intel. If you don't write assembly yet, Will (the author of this port) is soon going to provide a reason for you to start.
- CDI
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Re: [Staff][Demo] Metroid Infinity
Ok, time for a little poll kinda.
I have had 2 recent ideas to expand the gameplay of Metroid Infinity besides the 'time' aspect of it, I am still working on that aspect. But I had a little thought, well two, but I only want to implement one of them.
My first thought was give Samus the ability to affect her reality temporarily by becoming invisible, sort of. She'd become an outline of her normal self, and in doing so enemies wouldn't affect her, and she'd be able to access hidden passageways, doors, and items.
My other thought was instead, give Samus the ability to flip her world over like a piece of paper [ not upside down, but like if you turned the page of a book ] to gain access to hidden items, passages, doors, etc.
Both of these would be accompanied by a timer that limits your ability to use the power so you can't go through an entire part of a level without having to deal with enemies. And either/or could be used to beat boss battles easier.
For instance, I could have a first boss be like, a robo Kraid, and if you had explored enough to get the ability to flip the world over first [ I'd make it really hard to get too ] then maybe he'd have a weak spot on his reverse side that you couldn't see before.
And before anyone mentions it, I know the second idea sounds a lot like Paper Mario or something, but then again, would Paper Metroid be a horrible idea?
I have had 2 recent ideas to expand the gameplay of Metroid Infinity besides the 'time' aspect of it, I am still working on that aspect. But I had a little thought, well two, but I only want to implement one of them.
My first thought was give Samus the ability to affect her reality temporarily by becoming invisible, sort of. She'd become an outline of her normal self, and in doing so enemies wouldn't affect her, and she'd be able to access hidden passageways, doors, and items.
My other thought was instead, give Samus the ability to flip her world over like a piece of paper [ not upside down, but like if you turned the page of a book ] to gain access to hidden items, passages, doors, etc.
Both of these would be accompanied by a timer that limits your ability to use the power so you can't go through an entire part of a level without having to deal with enemies. And either/or could be used to beat boss battles easier.
For instance, I could have a first boss be like, a robo Kraid, and if you had explored enough to get the ability to flip the world over first [ I'd make it really hard to get too ] then maybe he'd have a weak spot on his reverse side that you couldn't see before.
And before anyone mentions it, I know the second idea sounds a lot like Paper Mario or something, but then again, would Paper Metroid be a horrible idea?