MiSSTeR

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Digressor
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Post by Digressor »

Hey, I recently updated a smoothscrolling tilemap routine that I finished a long time ago with an example program and would like some feedback on how easy it is to use, how well documented it is, and how well I met my goals of small size and speed. You can also criticize my design as well, but just know that I probably won't be changing anything since its been a couple years since I finished it and tinkering will probably have disastrous results.

You can download it here

Note: This was tested on a TI-83+ and directly accesses the LCD, so other versions of the calc may not run well. They should be fine, but just be ready to take the battery out if it BLODs.
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tr1p1ea
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Post by tr1p1ea »

Hey Digressor, its a very nice tilemap routine that is well documented and should be easy for anyone to use.

Have you every thought about making something with this ... or are you over calc stuff altogether?

Either way, good work :).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
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Digressor
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Post by Digressor »

No, I don't plan on making a game with this, partly because I don't have the time anymore because of school, and partly (mostly) because I don't have the art skills to make a game that could use this. My primary goal was to provide it to others so that everyone wouldn't have to make their own tilemap routine.

Also: I just saw that there is a new TI-83+ API. Do you think there would be any problem contributing my routine?
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Timendus
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Post by Timendus »

If you mean http://api.timendus.com/ - that's mine, and please do contribute :)
http://clap.timendus.com/ - The Calculator Link Alternative Protocol
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Digressor
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Post by Digressor »

Timendus wrote:If you mean http://api.timendus.com/ - that's mine, and please do contribute :)
Done :).

Let me know if I screwed anything up.
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