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Posted: Tue 15 Aug, 2006 2:56 am
by tr1p1ea
Actually black, white and greys are not colours at all ... well not chromatic colours anyways.

Posted: Tue 15 Aug, 2006 3:08 am
by kalan_vod
tr1p1ea wrote:Actually black, white and greys are not colours at all ... well not chromatic colours anyways.
http://answers.google.com/answers/threadview?id=235359

Posted: Tue 15 Aug, 2006 3:31 am
by tr1p1ea
Black, white and shades of grey are whats known as achromatic. That being, they have no distinctive hue; only their lightness varies.

Posted: Tue 15 Aug, 2006 7:03 pm
by DarkAuron
I did exactly 100 frames in mspaint, it's not programmed yet, probably won't, but it's a cool idea I came up with and I couldn't really explain it in words that well.

Basically it's like playing bejeweled and tetris at the same time. Tetris is known throughout the world and everyone has played it endless hours, so remaking tetris brings nothing new, and bejeweled is a simple, mindless game. But if you *combine* the two, it becomes a higher level of fast-paced strategy and multitasking.

As for the border, yeah shapes would probably be better, but I was trying to make a quick animation and didn't feel like coming up with shapes.

One thing could be changed about that, making it more ideal for a portable system such as GBA or DS: shifting the entire border (or bejeweled game) left and right with L and R, while only swapping the nearest blocks to the tetris when a line is cleared, instead of a whole row swapping.

Posted: Tue 15 Aug, 2006 10:31 pm
by anykey
I like this idea, since I am addicted to tetris and bejeweled...

Posted: Wed 16 Aug, 2006 2:55 am
by Madskillz
cool concept DA!

Posted: Wed 16 Aug, 2006 11:32 pm
by anykey
I just picked up a fun idea from a strange discussion on #tcpa:
tetris + mods
Just think of the potential for 3rd party extensions and complete changes in gameplay!

Posted: Thu 17 Aug, 2006 12:28 am
by kalan_vod
That would be cool and new, who is on board! :P

Posted: Thu 17 Aug, 2006 6:41 pm
by DarkAuron
I think a Tetris game for the DS with homebrew mod/extension support would be awesome. See what people could come up with using the stylus or microphone as controls or way of playing tetris, like pitch of noises you make. O.o

Posted: Thu 17 Aug, 2006 7:15 pm
by kv83
Tetris DS did a pretty good job of implementing the touchscreen imho

Posted: Thu 17 Aug, 2006 7:33 pm
by thegamefreak0134
Here's a random thought. Instead of sending lines (literally) to your opponent, perhaps you could use the bejeweled combos and chains to send lines instead? It would make multiplayer rather interesting...

-gamefreak

Posted: Thu 17 Aug, 2006 11:03 pm
by anykey
A basic tetris engine would be nice, so people looking to create new versions wouldn't have to write a new engine every time.
I'm sure tons of cool variations would pop up.
Anybody up to it?

Posted: Sun 20 Aug, 2006 6:07 pm
by kalan_vod
anykey wrote:A basic tetris engine would be nice, so people looking to create new versions wouldn't have to write a new engine every time.
I'm sure tons of cool variations would pop up.
Anybody up to it?
It sounds nice, and I think it would be cool. You could have the plugins/mods have the sprite (it would use error detection and would result to default it the shape is invalid), then drop speed/difficulty. That would be insane!

Posted: Sun 20 Aug, 2006 10:48 pm
by anykey
somebody's going to need to program it, though.
This is a perfect project for anybody who isn't coding anything right now...

Posted: Sun 20 Aug, 2006 11:21 pm
by chickendude
Which, as far as I know, is nobody. Everyone ALWAYS has a project of some sort that they've got going on. Always. Some supersecret side project or phantasmagoric dream program that coaxed them to learn to program.