NTetris
Moderator: MaxCoderz Staff
http://answers.google.com/answers/threadview?id=235359tr1p1ea wrote:Actually black, white and greys are not colours at all ... well not chromatic colours anyways.
I did exactly 100 frames in mspaint, it's not programmed yet, probably won't, but it's a cool idea I came up with and I couldn't really explain it in words that well.
Basically it's like playing bejeweled and tetris at the same time. Tetris is known throughout the world and everyone has played it endless hours, so remaking tetris brings nothing new, and bejeweled is a simple, mindless game. But if you *combine* the two, it becomes a higher level of fast-paced strategy and multitasking.
As for the border, yeah shapes would probably be better, but I was trying to make a quick animation and didn't feel like coming up with shapes.
One thing could be changed about that, making it more ideal for a portable system such as GBA or DS: shifting the entire border (or bejeweled game) left and right with L and R, while only swapping the nearest blocks to the tetris when a line is cleared, instead of a whole row swapping.
Basically it's like playing bejeweled and tetris at the same time. Tetris is known throughout the world and everyone has played it endless hours, so remaking tetris brings nothing new, and bejeweled is a simple, mindless game. But if you *combine* the two, it becomes a higher level of fast-paced strategy and multitasking.
As for the border, yeah shapes would probably be better, but I was trying to make a quick animation and didn't feel like coming up with shapes.
One thing could be changed about that, making it more ideal for a portable system such as GBA or DS: shifting the entire border (or bejeweled game) left and right with L and R, while only swapping the nearest blocks to the tetris when a line is cleared, instead of a whole row swapping.
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- thegamefreak0134
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It sounds nice, and I think it would be cool. You could have the plugins/mods have the sprite (it would use error detection and would result to default it the shape is invalid), then drop speed/difficulty. That would be insane!anykey wrote:A basic tetris engine would be nice, so people looking to create new versions wouldn't have to write a new engine every time.
I'm sure tons of cool variations would pop up.
Anybody up to it?
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