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Posted: Mon 14 Aug, 2006 3:56 pm
by tr1p1ea
I agree, 12x12 is probably the best you can do ... Depending on how your tilemapper works you might waste some space, but possibly you could use that for other uses.

Posted: Wed 16 Aug, 2006 2:24 am
by Madskillz
wow cant wait...Those sprites look great dragon__lance!

Posted: Wed 16 Aug, 2006 3:42 am
by CompWiz
Just some comments on the sprites. I've noticed that you really can't make out if a sprite is on top of a building, or what kind of buiding, but this shouldn't be too much of a problem, as it's hard to tell in the real game also. The solution that they use is that if you hold b on a location with no unit, it makes the units all transparent. I think this would work nicely on calc.

About the black space at the bottom of the screen, how would I be able to use that, as I only have 4 pixels high? I was hoping to fit text in there, but 4 pixels isn't really enough. Maybe I can cut off a row of pixels at the bottom of the display area so I can have text.

Posted: Wed 16 Aug, 2006 10:40 pm
by dragon__lance
I dunno how text would really work in such small a space. I think your better off just leaving it blank, I'll try to get more sprites done tonight, the solution you suggested with transparent sprites is nice.