[Staff][Beta] p3d
Moderator: MaxCoderz Staff
- CDI
- Maxcoderz Staff
- Posts: 321
- Joined: Tue 24 May, 2005 7:25 pm
- Location: If I find out, you'll be first to know.
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Not really, I did it in MSPaint and it took me about 2-3 hours ^^ but I got it done. Now I'm coding it on-calc to test it, then I have to get the doors working and I can release a beta
p3d beta! It's not all that fast on the 83+ though, but it should fly on the SEs and 84+s. If anyone can take an SS for me (or if I can get one) I'll post it!
p3d beta! It's not all that fast on the 83+ though, but it should fly on the SEs and 84+s. If anyone can take an SS for me (or if I can get one) I'll post it!
This thing uses the same principle but without xLib:
http://www.ticalc.org/archives/files/fi ... 15907.html
Which game me inspiration for my little thingy a few months ago (see 3D topic in programming help):
I use a little trick to speed things up though which kinda screws up the perspective. Let's hope yours will be better
http://www.ticalc.org/archives/files/fi ... 15907.html
Which game me inspiration for my little thingy a few months ago (see 3D topic in programming help):
I use a little trick to speed things up though which kinda screws up the perspective. Let's hope yours will be better
http://clap.timendus.com/ - The Calculator Link Alternative Protocol
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
It's 4 deep, and feel free to use them. Here, have my entire resources directory for the Latenite project for that thingyHey Timendus, how deep is that going? is it 3 or 4 deep? Because those tiles are perfect! Would I be able to use them?
http://timendus.student.utwente.nl/docs ... ources.zip
As I said; the perspective is a bit off because every screen slice is 8 pixels wide (easier/faster to copy). A bit of credit is always welcome though
http://clap.timendus.com/ - The Calculator Link Alternative Protocol
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
http://api.timendus.com/ - Make your life easier, leave the coding to the API
http://vera.timendus.com/ - The calc lover's OS
- CDI
- Maxcoderz Staff
- Posts: 321
- Joined: Tue 24 May, 2005 7:25 pm
- Location: If I find out, you'll be first to know.
- Contact:
Okay, did a little tweaking today, removed the farthest walls facing you (the +3s) which removed 5 pics for each set. I then added skin support, meaning instead of a wall being 1 in the matrix, it is 1.1 the iPart being the skin, and the fPart being the attribute (0 is nothing, 1 is wall, 2 is door) meaning that, say 0.2 is an invisiblee door, 1.0 is a fake wall, and so on