Next version of xLIB - features?
Moderator: tr1p1ea
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one thing that I think would be useful is the ability to find programs on your calc. Like in zList. Then is would be easier to create a program you want without the worry of knowing whether or not it's there. This would really help out with a program I'm making.
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- dysfunction
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Hey tr1p1ea, did you improve the DI routine? It used to be that it was useful for games where you hold down the keys a lot, but it wasn't for games with rapid keypresses- with getkey, if you held down a key there would be a delay between it first recognizing the keypress and it recognizing the key was being held down. Say the arrow keys moved a character around the screen; if you held down right, the character would move right once, then after a delay start moving continuously right. Your DI routine, OTOH, recognized the key was being held down instantly. However, it seemed to miss one out of every several keypresses, making it unusable in many games. Now it seems that disadvantage no longer exists, which was a very pleasant surprise on my part.
"You're very clever, young man, but it's turtles all the way down!"
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It doesn't seem quite good enough for XXR still, but any game that doesn't require absolutely 100% accuracy in keypresses would be fine I think.
Oh, I'm not calling Dispgraph. CreatePic updates the lcd by itself. How it seems to go is this: CreatePic stores what's in the graph buffer, but automatically updates the screen. StorePic (the TI-BASIC command) stores what's on the lcd, and (duh) doesn't update it. I want to be able to store the graph buffer, without updating said graph buffer to the lcd. Is that even possible?
Oh, I'm not calling Dispgraph. CreatePic updates the lcd by itself. How it seems to go is this: CreatePic stores what's in the graph buffer, but automatically updates the screen. StorePic (the TI-BASIC command) stores what's on the lcd, and (duh) doesn't update it. I want to be able to store the graph buffer, without updating said graph buffer to the lcd. Is that even possible?
"You're very clever, young man, but it's turtles all the way down!"
Should be, have you tried to create the pic and switch back to the home screen? I am sure you still see a flash, but you could do the contrast trick (I know you have done this in the past).dysfunction wrote:It doesn't seem quite good enough for XXR still, but any game that doesn't require absolutely 100% accuracy in keypresses would be fine I think.
Oh, I'm not calling Dispgraph. CreatePic updates the lcd by itself. How it seems to go is this: CreatePic stores what's in the graph buffer, but automatically updates the screen. StorePic (the TI-BASIC command) stores what's on the lcd, and (duh) doesn't update it. I want to be able to store the graph buffer, without updating said graph buffer to the lcd. Is that even possible?
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Yeah, but the contrast trick is annoying, especially if you have a significant amount of pics to buffer to, because someone might think their calc is messed up or something. Sure, you can explain it in the readme, but it just looks unprofessional. I have very specific reasons why I want that ability, and I'm sure a lot of us would find it useful- in Kevin's gs routine, for instance, where he has to render the tilemap for each color layer.
"You're very clever, young man, but it's turtles all the way down!"
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- dysfunction
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- calc84maniac
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