Space Dodgers
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- Dragonwarrior333
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- Joined: Sat 19 Mar, 2005 1:59 pm
Space Dodgers
I have been working on this game called Space Dodgers its not for the calculator its for Windows. (I am pretty shure it won't work on Macs )
I made it in Visual Basic and have been working on it for a few months. MegaSasquatch has been doing an exceptional job with the graphics. I wanted to post this on the forum to see if you guys had any suggestions.
Space Dodgers is a spaceship game where as of now the enemy missles do not follow a specific pattern. You get powerups and you have a lifebar. I might also want to put in some bosses.
The web site is http://www.freewebs.com/dwarrior333 there you can find new updates and betas. The controls are also on the beta section of the site accesible with a password and a username for beta testers. There is also a guestbook there for suggestions. If anyone would like to be a beta tester post it here and then we will pm you if we would like you to beta test.
I made it in Visual Basic and have been working on it for a few months. MegaSasquatch has been doing an exceptional job with the graphics. I wanted to post this on the forum to see if you guys had any suggestions.
Space Dodgers is a spaceship game where as of now the enemy missles do not follow a specific pattern. You get powerups and you have a lifebar. I might also want to put in some bosses.
The web site is http://www.freewebs.com/dwarrior333 there you can find new updates and betas. The controls are also on the beta section of the site accesible with a password and a username for beta testers. There is also a guestbook there for suggestions. If anyone would like to be a beta tester post it here and then we will pm you if we would like you to beta test.
- Dragonwarrior333
- Regular Member
- Posts: 121
- Joined: Sat 19 Mar, 2005 1:59 pm
- Dragonwarrior333
- Regular Member
- Posts: 121
- Joined: Sat 19 Mar, 2005 1:59 pm
If you look closely at the falling health powerup you can kinda see it looks like there is two sprites, but it is because I took a screenshot in the middle of the draw/erase process.Liazon wrote:messedup how? I think it looks fine?
This is awesome!! I hope it runs pretty fast. I guess I shouldn't underestimate VB, but then again, the only VB programs I've seen up til now were applications.
Keep up the good work!!
Yes the game runs pretty fast
Its VB6, i really don't like Vb.netkv83 wrote:Is this is VB6 or VB.net?
- kv83
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Why? It's OO, which makes game programming a lot easier ... plus it has powerfull .net libraries. (They even have some really nice game programming tutorials for vb.net and c# .net on msdn)Dragonwarrior333 wrote:Its VB6, i really don't like Vb.netkv83 wrote:Is this is VB6 or VB.net?
Ah well, as long as it "works", I guess I can't complain Nice to see you're still programming
- Dragonwarrior333
- Regular Member
- Posts: 121
- Joined: Sat 19 Mar, 2005 1:59 pm
- Dragonwarrior333
- Regular Member
- Posts: 121
- Joined: Sat 19 Mar, 2005 1:59 pm
Visual Basic 6 is OO and I dont like VB.net because there is no control arrays mainlykv83 wrote:Why? It's OO, which makes game programming a lot easier ... plus it has powerfull .net libraries. (They even have some really nice game programming tutorials for vb.net and c# .net on msdn)Dragonwarrior333 wrote:Its VB6, i really don't like Vb.netkv83 wrote:Is this is VB6 or VB.net?
Ah well, as long as it "works", I guess I can't complain Nice to see you're still programming
Ok now Nano and Compwiz are my applicants?
- Dragonwarrior333
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Idk im pretty shure it can't.CompWiz wrote:I've got a nice new computer to test it on. So, is this game multithreaded? My AMD athlon 64 X2 4400+ performs better that way. jk
can you even make VB games multithreaded?
I will be sending out pms to people that have posted so if you don't want to test just ignore them.
- kv83
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Last time I check VB6 was not OO. (It ain't. Or when was the last time you did an inheritt in VB6?)Dragonwarrior333 wrote:Visual Basic 6 is OO and I dont like VB.net because there is no control arrays mainlykv83 wrote:Why? It's OO, which makes game programming a lot easier ... plus it has powerfull .net libraries. (They even have some really nice game programming tutorials for vb.net and c# .net on msdn)Dragonwarrior333 wrote: Its VB6, i really don't like Vb.net
Ah well, as long as it "works", I guess I can't complain Nice to see you're still programming
and for what do you need a "control array" (which should be in VB.net aswell) anyway in a game?Wiki wrote:Visual Basic versions 5 and 6 are not quite object oriented languages as they do not include implementation inheritance.
- Dragonwarrior333
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- Posts: 121
- Joined: Sat 19 Mar, 2005 1:59 pm
kv83 wrote:Last time I check VB6 was not OO. (It ain't. Or when was the last time you did an inheritt in VB6?)Dragonwarrior333 wrote:Visual Basic 6 is OO and I dont like VB.net because there is no control arrays mainlykv83 wrote:Why? It's OO, which makes game programming a lot easier ... plus it has powerfull .net libraries. (They even have some really nice game programming tutorials for vb.net and c# .net on msdn)
Ah well, as long as it "works", I guess I can't complain Nice to see you're still programming
and for what do you need a "control array" (which should be in VB.net aswell) anyway in a game?Wiki wrote:Visual Basic versions 5 and 6 are not quite object oriented languages as they do not include implementation inheritance.
Its like semi-OO so I got kinda confusedInheritance
Inheritance comes in two forms. Interface and Implementation inheritance. Interface inheritance is available in Visual Basic since VB6's introduction of the Implements keyword. Implementation inheritance is available as of VB.NET with the Inherits keyword.
The main difference between the two inheritances is that interface inheritance should specify only a contract of desired behavior. It should not allow any corresponding implementation code. It is up to other classes, which realize that interface, to provide the implementation.
Implementation inheritance lets subclasses share common code and attributes (properties). Also, implementation inheritance's ability to declare an operation abstract enables it to act similar to interface inheritance and force subclasses to implement the operation instead.
A VB.NET class can only enter into an implementation inheritance relationship with one superclass (also called base or ancestor class). However, VB.NET, like VB6, lets that same class enter into as many interface inheritance relationships as it chooses.
Also control arrays are I think in VB.net but not with the same ease as vb 6 also dosnt Ben Ryves use VB6?http://www.benryves.com/?page=pics&gallery=ow
Here is a link about control arrays:http://visualbasic.about.com/od/usingvb ... arraya.htm
Ps: I sent out pms to people who posted so reply ASAP if you want to beta test
Last edited by Dragonwarrior333 on Thu 15 Jun, 2006 12:50 pm, edited 2 times in total.