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Metroid sprites

Posted: Sun 30 Apr, 2006 10:10 pm
by DarkAuron
To prove even moreso that I'm not completely inactive in my existance, I've been working on some Samus sprites in 4 level grayscale. See below!
Image Image Image
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Conceptual screenshots (may have nothing to do with Metroid 68k):
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Sprite workspace (in case anyone doesn't believe I do this by hand).

Posted: Sun 30 Apr, 2006 10:32 pm
by kalan_vod
*kalan is in a coma*

That is amazing, I love it! Any plans for a metroid game? Hehe...Joe!

Posted: Mon 01 May, 2006 12:58 am
by Liazon
as always, DA is insanely good at gs. If the LCD driver on the 89ti was better, I'd say though are perfect size for an 89 screen.

what size are those btw?

Posted: Mon 01 May, 2006 4:26 am
by DarkAuron
The samus sprites are constrained to 16x24 and the morphball is a mere 8x8. If any of you remember Ben Cherry's Metroid 68k, his samus sprites are actually the same size.. and after contacting him it looks like I'll be doing graphics for him :P This won't slow me down from doing other things though.

Posted: Mon 01 May, 2006 4:49 am
by kalan_vod
Cool, I am just happy they will go to use.

Posted: Mon 01 May, 2006 5:37 am
by DarkAuron
Updated. I added the other standing aim sprites, plus the standard jump/fall sprites.

Posted: Mon 01 May, 2006 12:49 pm
by leofox
thats pretty good. Any black and white?

Posted: Mon 01 May, 2006 12:55 pm
by DarkAuron
No. :)

Posted: Mon 01 May, 2006 3:18 pm
by Timendus
Hey, DA, is your avatar the giant bunnyrabbit from Donny Darko?

Posted: Mon 01 May, 2006 5:01 pm
by leofox
DarkAuron wrote:No. :)
c'mon, why not?

Posted: Mon 01 May, 2006 6:18 pm
by DarkAuron
Timendus: Yes.

leofox: Because when I make the sprites, I resize to 45%, spiff up the smaller, colored version, then convert to 4lvl GS and enhance that and outline. Takes me at least half an hour per sprite. It'd take extra work for the b&w ones which I really don't care to make.

Posted: Mon 01 May, 2006 6:57 pm
by Liazon
YAY!!!! 68k Metriod!!

Posted: Tue 02 May, 2006 5:29 pm
by tr1p1ea
Holy! Those are great!

Its especially great that they are actually going to be used. Great stuff DA :).

Posted: Tue 02 May, 2006 5:33 pm
by benryves
My goodness. Wow :D Top pixelling!

Posted: Thu 04 May, 2006 1:45 am
by DarkAuron
Added the diagonal spin jump sprites.