Not-So-Triumphant Return and a Question
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- L4E_WakaMol-King
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Ok, 4 questions:
1. So there's no way to test the sound without sending the program out to the hardware?
2. Also, can someone tell me how many shades are available in greyscale? I'm designing my splash page, and I need to know how many colors I can use.
3. Is beeping the only sound option? I don't suppose it's possible to get anything of a more auditorilly pleasing quality, is it?
4. Is "auditorilly" even a word, and if so, did I spell it right?
By the way, here's Bobbin's sprite (the main character):
The actual game will be smooth scrolling where you stay in the middle and the world around you moves... but you can still get an idea of what it will look like with this picture.
1. So there's no way to test the sound without sending the program out to the hardware?
2. Also, can someone tell me how many shades are available in greyscale? I'm designing my splash page, and I need to know how many colors I can use.
3. Is beeping the only sound option? I don't suppose it's possible to get anything of a more auditorilly pleasing quality, is it?
4. Is "auditorilly" even a word, and if so, did I spell it right?
By the way, here's Bobbin's sprite (the main character):
The actual game will be smooth scrolling where you stay in the middle and the world around you moves... but you can still get an idea of what it will look like with this picture.
Last edited by L4E_WakaMol-King on Thu 20 Apr, 2006 8:23 am, edited 1 time in total.
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- MCF Legend
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Sound support is planned, but there are more important things to develop first. VTI does have some sound emulation, but it's not exactly high quality and quite unstable.L4E_WakaMol-King wrote:Hmm, this is all a bit on the technical side for me. Does PindurTI simulate sound? If not, what do you recommend testing the sound end of this game on?
- Jim e
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About 3fgs sound talk: What he did requires an Silver edition calc, its not possible on an 83+. and setting up different interrupts, I meant using different hardware to set and generate interrupts. On the 84 there are at least 5 timers that can do this.
1. So there's no way to test the sound without sending the program out to the hardware?
I've had to use real hardware, I wouldn't trust an emulator with that just yet anyway.
2. Also, can someone tell me how many shades are available in greyscale? I'm designing my splash page, and I need to know how many colors I can use.
From my experience exceeding 8 shades looks bad. However 8 is very difficult to get looking right(considerable amount of tuning involved). 7 is easier and looks better.
3. Is beeping the only sound option? I don't suppose it's possible to get anything of a more auditorilly pleasing quality, is it?
You could do 1 bit audio and have real sound. or if you are willing to block about 50% of the cpu time you might be able to get greater bit widths in audio.
just one thing, I see some grey in there with a moving sprite, I really don't suggest sound being thrown in to.
1. So there's no way to test the sound without sending the program out to the hardware?
I've had to use real hardware, I wouldn't trust an emulator with that just yet anyway.
2. Also, can someone tell me how many shades are available in greyscale? I'm designing my splash page, and I need to know how many colors I can use.
From my experience exceeding 8 shades looks bad. However 8 is very difficult to get looking right(considerable amount of tuning involved). 7 is easier and looks better.
3. Is beeping the only sound option? I don't suppose it's possible to get anything of a more auditorilly pleasing quality, is it?
You could do 1 bit audio and have real sound. or if you are willing to block about 50% of the cpu time you might be able to get greater bit widths in audio.
just one thing, I see some grey in there with a moving sprite, I really don't suggest sound being thrown in to.
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- L4E_WakaMol-King
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I will certainly take you up on that offer when it comes times to work with the music.
Thank for all your answers Jim e .
The title screen will be greyscale, and I want to have music playing behind it. Is that too much to do all at once?
Thank for all your answers Jim e .
The title screen will be greyscale, and I want to have music playing behind it. Is that too much to do all at once?
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Who do I speak to about music?
Can someone give me a name (someone here or elsewhere) that has written some cool music playing programs? I need to get a feel for what I will have to work with before I start transposing the music from the game into calc form.
Can someone give me a name (someone here or elsewhere) that has written some cool music playing programs? I need to get a feel for what I will have to work with before I start transposing the music from the game into calc form.
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Jim, if you are reading this, I have a few basic questions. I need to know what I have to work with. What range of pitches do I have? Is it all beeps and boops, or is it possible to get something similar to instruments? Can I do chords, or is it single notes at a time?
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- Jim e
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Beeps boops are easy, 3fg should know enuf already. Just doing note and duration is easy. More channels ie playing multiple notes at the same time, isn't much of a strech either. Ben Ryves made quad player(4 channel), and to a certain extent sound effects are possible. But to my knowledge no one seems to really want to put the extra effort in to making it.L4E_WakaMol-King wrote:Jim, if you are reading this, I have a few basic questions. I need to know what I have to work with. What range of pitches do I have? Is it all beeps and boops, or is it possible to get something similar to instruments? Can I do chords, or is it single notes at a time?
Pitch range you can achieve almost any frequency range audible to humans, though losing accuracy at higher pitches.
As far as I know instruments haven't been done, and is highly likely note possible.