a little game in progress
Posted: Sat 18 Mar, 2006 2:37 am
This is well under way, and quite close to completion...it is a overhead scrolling puzzle game made with xlib and it features numerous items and enviromental stuff to interact with.
<<My current TODO list for it:>>
+finish the HUD
+DONE
+CANCLED
+map maker-In Progress
+credits, title screen, readme
<<Current list of all tiles and elements>>
+ grassy floor: walk on, no atributes
+ tiled floor: walk on, no atributes
+ plain floor: walk on, no atributes
+ filled hole: walk on, no atributes
+ pressed button: walk on, no atributes
+ large block: can push, will fall into holes, knows what tile it is on, can hide something under it, when pused into a hole it will fill it up, if would land on something other than a grassy/tiled/plain floor or hole it doesn't move and acts as a wall
+ small rock:can push, will fall into holes, knows what tile it is on, can hide something under it, if would land on something other than a grassy/tiled/plain floor or hole it doesn't move and acts as a wall
+ hole: acts as a wall, when a rock is pushed into it it will become a filled hole, will make destroy rocks pused into it
+ normal key: collect up to 9, opens gates
+ orb: CANCLED
+ unopened chest: CANCLED
+ opened chest: CANCLED
+ opened gate:walk on, no atributes
+ closed gate: open with a key
+ opened door:walk on, when switching will close
+ closed door:acts as wall, when switching will open
+ wall switch on: walk on, when switching will become off
+ one time wall switch on: will become a perma off wall witch when switched
+ infinite press wall switch on: will remain a infinte switch when hit
+off switch: acts as a wall, when switching will become on
+perma off switch: just acts as a wall
+brick wall: wall
+top of a wall: wall
+floor button: becomes a pused button, switches
+exit:wins a level, starts a nwe one
+teleporter: teleport you anywhere on the curent map
+rod: CANCLED
+gloves: CANCLED
+skeleton key: CANCLED
+wings: CANCLED
<<current levels>>
00:test
01:Square room
<<My current TODO list for it:>>
+finish the HUD
+DONE
+CANCLED
+map maker-In Progress
+credits, title screen, readme
<<Current list of all tiles and elements>>
+ grassy floor: walk on, no atributes
+ tiled floor: walk on, no atributes
+ plain floor: walk on, no atributes
+ filled hole: walk on, no atributes
+ pressed button: walk on, no atributes
+ large block: can push, will fall into holes, knows what tile it is on, can hide something under it, when pused into a hole it will fill it up, if would land on something other than a grassy/tiled/plain floor or hole it doesn't move and acts as a wall
+ small rock:can push, will fall into holes, knows what tile it is on, can hide something under it, if would land on something other than a grassy/tiled/plain floor or hole it doesn't move and acts as a wall
+ hole: acts as a wall, when a rock is pushed into it it will become a filled hole, will make destroy rocks pused into it
+ normal key: collect up to 9, opens gates
+ orb: CANCLED
+ unopened chest: CANCLED
+ opened chest: CANCLED
+ opened gate:walk on, no atributes
+ closed gate: open with a key
+ opened door:walk on, when switching will close
+ closed door:acts as wall, when switching will open
+ wall switch on: walk on, when switching will become off
+ one time wall switch on: will become a perma off wall witch when switched
+ infinite press wall switch on: will remain a infinte switch when hit
+off switch: acts as a wall, when switching will become on
+perma off switch: just acts as a wall
+brick wall: wall
+top of a wall: wall
+floor button: becomes a pused button, switches
+exit:wins a level, starts a nwe one
+teleporter: teleport you anywhere on the curent map
+rod: CANCLED
+gloves: CANCLED
+skeleton key: CANCLED
+wings: CANCLED
<<current levels>>
00:test
01:Square room