Counter Strike!
Posted: Mon 13 Feb, 2006 8:39 pm
Man, i have this idea all planned out in my head, its just the fact that:
1. Already doing a project (though im not going well on it)
2. This is way too complicated for me to do yet (I still need to get lists down pat, much less what im thinking of)
3. This can probably be done lots better by someone with good experience in programming
So heres the idea:
Take Counter Strike (if you dont know what this is, live in the PC online world for a while!) and make it a top down awesome game for the TI-83 series! The idea of an FPS for Counter Strike, although it seems logical, just wouldnt seem fun with the slowness of a calculator (even the fastest FPSs i see out there for the calculators look slow compared to what fast pace that is Counter Strike). With a top down, though, you could perform the same tasks as a FPS, just have to work with it differently. You could either play by yourself with bots, or link up for 2 player, either both on same team or on opposite teams. The only problems that run into my brains right now with it is a) the ability to use third dimensions such as jump and duck, b(which coincides with a)) the use of overhangs, were one part of the level is higher than the other, and c) How you would make the extensive bot process. I even thought up (well, taken from Halo Zero and other people who mentioned this idea) to extend your view for sniper rifles to the other end of the screen.
If someone would want to take the programming part of this up, I would gladly come up with all the design work.
1. Already doing a project (though im not going well on it)
2. This is way too complicated for me to do yet (I still need to get lists down pat, much less what im thinking of)
3. This can probably be done lots better by someone with good experience in programming
So heres the idea:
Take Counter Strike (if you dont know what this is, live in the PC online world for a while!) and make it a top down awesome game for the TI-83 series! The idea of an FPS for Counter Strike, although it seems logical, just wouldnt seem fun with the slowness of a calculator (even the fastest FPSs i see out there for the calculators look slow compared to what fast pace that is Counter Strike). With a top down, though, you could perform the same tasks as a FPS, just have to work with it differently. You could either play by yourself with bots, or link up for 2 player, either both on same team or on opposite teams. The only problems that run into my brains right now with it is a) the ability to use third dimensions such as jump and duck, b(which coincides with a)) the use of overhangs, were one part of the level is higher than the other, and c) How you would make the extensive bot process. I even thought up (well, taken from Halo Zero and other people who mentioned this idea) to extend your view for sniper rifles to the other end of the screen.
If someone would want to take the programming part of this up, I would gladly come up with all the design work.