13:22 - Restate my assumptions
Timendus wrote:Anyway, I think this is pretty much as 3D as you'll be able to get when you want to use greyscale. Unless you pre-render everything, but then you wouldn't be staying under 5000 bytes without compression like this thingy does
Or unless you've got 15Mhz at your disposal instead of a lousy 6, so you can do a proper raycaster with greyscale.
Nonetheless, I've been reading through some stuff about raycasting myself, to see if I can use any of it for this... The theory is all quite simple really, but implementing that in z80 can be a pain...
Jim wrote:you can probably play with the pixel momentum to clean up the noise a bit.
Yes, I tried that... So far to no avail. But it looks really smooth and flicker-less on my real calculator. Nice work on the RGP
@Liazon: My thingy isn't SE only, you see it running on a plain Ti-83 in the screeny. The SE talk was about Jim's GS raycaster seen
here.