[Featured] RealSound
Moderator: MaxCoderz Staff
Awfully close timing though. Maybe this was a tweeked version?
My diet consists of nails, code-stealers, and HP fans.
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Just curious: how many seconds of audio can you get? Can it come from Flash?
My diet consists of nails, code-stealers, and HP fans.
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
- Jim e
- Calc King
- Posts: 2457
- Joined: Sun 26 Dec, 2004 5:27 am
- Location: SXIOPO = Infinite lives for both players
- Contact:
In 1.5 megabytes:
Low (god awful) quality 196 seconds.
Tolerable (pov) quality 131 seconds.
Good (considering it being a calc) quality 98 seconds.
High (way to good) quality 49 seconds.
For those of you capable of outputting to an arbitary sample rate, keeping it between 15000hz and 22000hz will yield very good quality and size.
Suprisingly some wave files may actualling be good canidates for RLE. Sincee there are 256 output levels I could scan through a wave file look for the least commonly used and commandeer a number for RLE. I doubt most of you would notice If I alter the wave by either decreaseing or increase that one level. further it would probably add considerable compersion, not amazing but maybe worthwhile.
Low (god awful) quality 196 seconds.
Tolerable (pov) quality 131 seconds.
Good (considering it being a calc) quality 98 seconds.
High (way to good) quality 49 seconds.
For those of you capable of outputting to an arbitary sample rate, keeping it between 15000hz and 22000hz will yield very good quality and size.
Suprisingly some wave files may actualling be good canidates for RLE. Sincee there are 256 output levels I could scan through a wave file look for the least commonly used and commandeer a number for RLE. I doubt most of you would notice If I alter the wave by either decreaseing or increase that one level. further it would probably add considerable compersion, not amazing but maybe worthwhile.
- Jim e
- Calc King
- Posts: 2457
- Joined: Sun 26 Dec, 2004 5:27 am
- Location: SXIOPO = Infinite lives for both players
- Contact:
Okay, since so many people were haveing trouble with wappsign. And I absolutely hate Ti command line signer, me and spencer wrote a new appsigner. I'm considering this release with realsound the beta for it.
I'm also opening up testing for everyone with an SE.
So go ahead download from here:
http://www.txjim.com/WaveConv.zip
Please continue discusion over here at Revsoft.org, Just to make things easier and more centralized.
I'm also opening up testing for everyone with an SE.
So go ahead download from here:
http://www.txjim.com/WaveConv.zip
Please continue discusion over here at Revsoft.org, Just to make things easier and more centralized.
- tr1p1ea
- Maxcoderz Staff
- Posts: 4141
- Joined: Thu 16 Dec, 2004 10:06 pm
- Location: I cant seem to get out of this cryogenic chamber!
- Contact:
You guys wrote another signer? Awesome! It seems that the standard tools used by this community are ALL recieving an overhaul ... Emulator, Assemblers, IDE's, Sprite/TileMapping Software, the APP Signing Utility and even the Operating System! Is there anything else? .
You need people to test the APP Signer? (lol @ 'Wabbitsign' ).
You need people to test the APP Signer? (lol @ 'Wabbitsign' ).
-
- Calc King
- Posts: 2195
- Joined: Sun 27 Mar, 2005 4:06 am
- Location: sleeping
- Contact: