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Posted: Sun 01 Jun, 2008 2:38 am
by tifreak8x
TM/HM lists completed to the calc.

Also fired the game up, and started playing, to catch any bugs in it before they crop up anywhere else. So far, found:

I need to perfect the save/load feature. They only work half the time.

The Text Display system is updated, the strings for input are not.

Sign on the route north of pallet fails

ingame menu border does not refresh if the border was changed


Workin on these before going on..

Re: Pokemon Purple

Posted: Thu 02 Oct, 2008 4:45 am
by tifreak8x
Well, due to problems with the boards for a while, I was unable to update y'all.

I have gotten stat generation to fully work now, which is totally sweet.

I revamped alot of the data, like sprites and names. This caused a rewrite of how the system works for the pokedex. :) Here is a screenshot of the new system:

Image

What do you think?

Re: Pokemon Purple

Posted: Thu 02 Oct, 2008 9:11 pm
by benryves
Looking good to me. :)

Re: Pokemon Purple

Posted: Sun 05 Oct, 2008 12:00 am
by tifreak8x
Image vs Image

Think it looks faster?

What I have done is removed all the error checking for the displayer, as that should all be done through the getkey loop and detection, etc. I also added a While command in to right before the displaying of just the names, so it would go to that instead of redrawing the other few parts each time it moved. I had not realized it was doing that before hand... <.<

Re: Pokemon Purple

Posted: Sun 05 Oct, 2008 1:59 am
by benryves
Yes, that does look noticably faster. :) Good work!

Re: Pokemon Purple

Posted: Sun 05 Oct, 2008 6:14 pm
by tifreak8x
Thanks benryves. :)

Edit:
BWHAHAHAHAHAHAHAHAHAHAHAHAHA

I am so awesome. Or at least, I think I am. I might not be. *shrugs*

Anyways, here be important stuff for you all. I have gotten random encounters to 100% !!!!!!1111oneeleven You have no idea how happy I am to have that done and over with, after pitting myself against it for over 2 hours today. But, enough babbling. You want a screenshot, I am sure...

Image

Re: Pokemon Purple

Posted: Sun 05 Oct, 2008 8:13 pm
by thegamefreak0134
Wow, this is coming along nicely. Seems like you're going to have the skeleton for the battle system up within the game soon. I'll be hard pressed to catch up. ;-)

-gamefreak

Re: Pokemon Purple

Posted: Mon 06 Oct, 2008 1:34 am
by tifreak8x
What battle system? :roll: Oh! You mean this:

Image :D

Of course, I am just using the enemy data to populate the screen and information right now. The next thing to do is begin with the events system, so you can even get your first pokemon to start battling. But it is still progress. ^_^

Image Is the way it looked on the gameboy game. :D

Re: Pokemon Purple

Posted: Mon 06 Oct, 2008 5:50 pm
by thegamefreak0134
Yes, that indeed. I'm going to do something similar, but the only major difference is that I'll use greyscale for the HP bars (makes them slightly easier to read) and the, I dunno, "arrow line things" pointing at the creature that the info is referencing, that's going to be just a single pixel wide. That's because I'm slightly crunched for space, as the images I'll be using for the "back" view are a bit taller than the front ones, so I needed the enemy data to be shorter.

But that's a minor difference there. Overall, this is a good representation of the original battle screen, definitely.

Oh, how are you doing the battle start animation? I wasn't aware that a BASIC program could alter the contrast, so are you using some other trick? (my guess would be a black Pic on the graph screen and a quick switch back and forth, but I'm not sure.)

-gamefreak

Re: Pokemon Purple

Posted: Mon 06 Oct, 2008 6:55 pm
by tifreak8x
You are correct. I bounce between a black pic and the homescreen a few times. It is not the cleanest thing, but it does work. :)

Re: Pokemon Purple

Posted: Tue 07 Oct, 2008 1:28 pm
by tifreak8x
Yay, benryves is too cool for us, WE ARE NOT WORTHY!

Image

:)

He created the asm program to make this work faster, and even added sprite reversing... totally cool :D

Edit: Oh yes, not sure if I offered this before, I have pokemon 3 - 151 in uncompressed hex format from the icon sprites. You are more than welcome to them, at least to get you started and such. Just let me know. :)

Re: Pokemon Purple

Posted: Fri 10 Oct, 2008 3:02 am
by tifreak8x
Well, the events system has begun!! :D

Image

What do you think for that as a start?

Re: Pokemon Purple

Posted: Fri 10 Oct, 2008 4:57 am
by kalan_vod
Im ready for the pokedex running with the new asm utility XD

Re: Pokemon Purple

Posted: Fri 10 Oct, 2008 12:41 pm
by tifreak8x
O_o

I totally forgot I needed to update the pokedex!

I guess that would not take very long to do, I shall see about doing that this evening. :)

Re: Pokemon Purple

Posted: Mon 13 Oct, 2008 2:04 pm
by tifreak8x
Image Image

This is the new Event engine, it uses lists to tell the NPC and Char where to go. I could totally make the game out of just this... just let the players suffer through it playing all by itself... BWHAHAHAhahaha... *cough-hack*

Anyways..

These show that you can enter either of the two * and still make it to the door. I still have a couple things to add. Like 1, make it so that you don't force Prof. Oak up the front of his lab, and 2, see about adding in the door/stair detection at the end of the loop, so that it actually will see it.