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Posted: Fri 26 Oct, 2007 11:57 pm
by Vuurrobin
DJ Omnimaga wrote:I wonder what happened to Vuurrobin map editor project, he is rarely posting anywhere anymore :(
I am not much of a poster/talker, but I do read much and I do keep working on my programs :)


@tifreak, if there is anything that needs to be chanced, feel free to ask.

Posted: Thu 08 Nov, 2007 5:08 pm
by tifreak8x
Nope, works fine.

At this point, working on adding the NPCs and Signs to Viridian. Should have that done pretty quickly, and then will commence to building the interior maps. There are a few things that will pose slightly problematic... for certain events, I am using the . character to check and initiate events. not the prettiest thing ever, but I don't have a whole lot of options to that...

Posted: Thu 08 Nov, 2007 8:25 pm
by kalan_vod
Still will be a great achievement once completed ;)

Posted: Fri 25 Jan, 2008 4:36 am
by tifreak8x
well, work still continues on this project. took a break from it to finish up the calc.org tutorials, and now they are done.

I have made some updates to pokemon purple since my last post:

1. removed line by line display of dialogue, since I could not get it to recognize the extra characters for menus

2. added blinking cursor to indicate you need to press a key

3. added a few interior maps for Viridian

4. fixed Route 1 map, had forgotten a bit of grass in a large spot

5. been workin on the "What attack a pokemon learns at what level" lists. 110 complete, 41 remaining.

from there, tm/hm lists, equations, and should be ready to start the random encounter routines and stat generation. :)

Posted: Fri 25 Jan, 2008 6:40 am
by kalan_vod
Wow, this is great news! I can not wait to see more progress and a SS ;)

Posted: Sat 26 Jan, 2008 8:12 am
by cjgone
Goodluck with finishing the project. :d

Cool progress.

Posted: Sat 26 Jan, 2008 8:58 pm
by tifreak8x
Thanks.

Working on putting the data that I just finished onto the calculator now. This should take a while...

Posted: Sat 03 May, 2008 12:09 pm
by tifreak8x
Oops. I posted everywhere else but here. >.<

Anyways, Weregoose on UTI convinced me to redo the sprites, again. <.<

This time around, should take even less space for the sprite data. I just finished "fixing" the sprites, and am now recompressing the data. Will hopefully have them completed in a few days.

Posted: Mon 05 May, 2008 1:18 am
by kalan_vod
Glad to hear you are still hard at the slate! Yes, many times you will end up finding a better/more efficient way to do it...Good luck!

Posted: Mon 05 May, 2008 5:34 am
by DigiTan
How's the general progress coming?

Posted: Mon 05 May, 2008 6:32 pm
by tifreak8x
Well, general progress is slow, since I am redoing these sprites. I have 57 of them compressed now. Hopefully I can find time tonight to deal with at least 15 more, after I get back from CAP.

Posted: Mon 19 May, 2008 4:39 am
by tifreak8x
Well, got all the sprites fixed, and built a compressing program to do the work for me. life is good. :D

After recompressing the sprites, I shaved off another 8kb of data. So that puts the optimized version to about 32kb less than what they were originally. :D I think.. :P

Anyways, now working on the TM/HM learning data. Converting to list on paper, and then to calc, starting this back up at #33, this will hopefully not take a ton of time to accomplish. :)

Posted: Tue 27 May, 2008 4:19 pm
by tifreak8x
Well, got them all to paper, and have 87 of the lists programmed onto the calculator.

Posted: Thu 29 May, 2008 4:52 pm
by driesguldolf
Though I've left pokémon a long time ago behind me, everything you did so far looks really incredible. I would never have dream of doing such things in Basic (even with the help of an asm lib)

Posted: Thu 29 May, 2008 5:34 pm
by tifreak8x
Thanks. :)

I am still workin on that list, been kind of busy the last few evenings to do anything with it, plus trying to learn php to make an archive system on my site.. that is not going well, so I am just going to revert back to the calc projects for now, at least I can make things work there.. :)