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tifreak8x
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Post by tifreak8x »

Xphoenix wrote:That's great. So now are you going to implement the MOVE, STATS, and BACK?
Nope, now I am working on detecting and correctly displaying the 6 or 7 hm and normal moves that can be used from that menu. THEN I will work on the cursor and its functionability.

Oh, and yes Demon, that is pure BASIC. :P
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haveacalc
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Post by haveacalc »

A cursor? Why not just selection similar to when you try to navigate with the Tab key on a keyboard?
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Post by tifreak8x »

because pressin up and down would be just as easy, and more functional then hitting 2 other keys... o.O
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Post by tifreak8x »

Image Image Image Image Image Image

This shows different moves each pokemon can know to show up the different menu options. Moving on...
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Post by Liazon »

cool
Image Image Image
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Post by tifreak8x »

After editing out the line commands, and changing things to variables for 7 boxes, I have shaved off 915 bytes! ^_^

I will see about testing things out again in actual game play, and add a new selectable border.
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tifreak8x
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Post by tifreak8x »

Image Image Image

New border for the awesome border system, enjoy! :)
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Post by tifreak8x »

Working on the map system, going to try to get it to have 4 way scrolling. Some changes will be made, things like it not taking up the whole screen, it will only take 8x10 instead of the 8x16. This will allow me to make the map exactly like the original, which will give me tons of room map data wise, as it won't be split up like it was. I am also workin on 4-way scrolling, and since I have the entire map in there (1458 characters o.o) I can try to work on the engine some tonight, if things go well.
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thegamefreak0134
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Post by thegamefreak0134 »

Wow... I need to start up work on my version again... I'm way behind. ^_^

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Post by tifreak8x »

Image

Here you can see the beginings of the scrolling map system. This was an emulated 83+SE, the 83+ version is nearly as fast. I would love to see what it looks like on the hardware SE, but alas I have those calcs tied up right now. Now to figure out how to set up the borders, and still allow movement between map segments... :/
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Post by tr1p1ea »

Wow thats so fast tifreak ... thats so awesome! Once you have your other stuff set up this is going to be sweet.

Have you put any thought into ascii speciall effects for attacks and such?
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tifreak8x
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Post by tifreak8x »

Battles will be on the graphscreen, hopefully. I dunno what I plan to do for graphics for that yet. :P

Got to deal with one catastrophy at a time.
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Post by driesguldolf »

Yay fastscrolling, tried it once (in Basic), completely failed...

Anyway, this kinda stuff would be great in assembly (a Pokémon App?)
But if I see what you already made with tibasic I'd say, Go for it!
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Post by tifreak8x »

Well, thegamefreak a few posts up is making it in app form, though I don't know how far he is on it. :P

Here is the code I used for the map screenshot, if anyone wants to look at it: http://tifreakware.net/tifreak8x/pokemo ... alkzip.zip
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Post by tifreak8x »

Image

How does that work for ya? :D
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