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Posted: Fri 13 Jan, 2006 11:29 pm
by kalan_vod
OMGLESS!!! HAWt!!
Posted: Fri 13 Jan, 2006 11:33 pm
by tr1p1ea
That is awesome Dysfunction. I cant wait until this game is out! Have you had much time to work on it? Or is it just bits here and there?
Posted: Fri 13 Jan, 2006 11:42 pm
by dysfunction
My school (and most other colleges in the US) get almost a month for winter break, and I'm still working the same schedule I do in school except a few subbing shifts here and there, so I've got a fair amount of time to code in. I usually get in a couple spats a day, each 30 mins to 2 hours or so.
Posted: Sat 14 Jan, 2006 12:19 am
by threefingeredguy
Posted: Sat 14 Jan, 2006 1:52 am
by thecheat
like the talking face
now, just a question, how realistic is the speed?
Posted: Sat 14 Jan, 2006 4:06 am
by dysfunction
Oh, it runs faster on a real calc, and even faster than that on an SE.
Posted: Sat 14 Jan, 2006 4:34 am
by ISUCK
holy crap, looks amazing, and if it's as fast as you say it is...
Posted: Sat 14 Jan, 2006 6:01 am
by dysfunction
Well, the screenshot was taken with PTI, which runs around 80% or so of the speed of a black 83+.
Posted: Sat 14 Jan, 2006 5:23 pm
by kv83
Wow, dysfunction, you are truly a xlib god
this just looks awesome! I am impressed
Posted: Sat 14 Jan, 2006 9:49 pm
by thecheat
good, I was thinking it was working a bit slow, no insult, but if it was that slow on my SE the fun level would go WAY down.
Posted: Sat 14 Jan, 2006 11:51 pm
by Timendus
Wow, those animations... the talking face and the explosions... incredible
Posted: Sun 15 Jan, 2006 5:11 am
by Liazon
That is just insane!!
Good job dys
Posted: Sun 15 Jan, 2006 7:56 am
by DarkAuron
And I thought I'd never see a complete enough strategy game for a calc.. amazing.
Posted: Sun 15 Jan, 2006 4:39 pm
by kv83
This project is now featured. Congrats Dysfunction.
Posted: Sun 15 Jan, 2006 5:01 pm
by tr1p1ea
Yay, good work and congratulations Dysfunction! You can pretty much thank that awesome screenie for this
.