EarlyMorning - Progress & Discussion
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- Calc King
- Posts: 1513
- Joined: Sat 05 Aug, 2006 7:22 am
clicking "masked sprite" 2 times errors
clicking "[1 bit] black/white (default)" errors
clicking "[1 bit] trueTI" errors
clicking the pallet icon to get to all those things when there isnt a open project errors
all those things apply to maps aswell as to sprites
the errors didnt look like my computer made them because its an idiot, but EM is cool anyway
clicking "[1 bit] black/white (default)" errors
clicking "[1 bit] trueTI" errors
clicking the pallet icon to get to all those things when there isnt a open project errors
all those things apply to maps aswell as to sprites
the errors didnt look like my computer made them because its an idiot, but EM is cool anyway
- kv83
- Maxcoderz Staff
- Posts: 2735
- Joined: Wed 15 Dec, 2004 7:26 pm
- Location: The Hague, Netherlands
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Hey,
thanks for reporting. Ok. Let me see:
#1: Open a file, but don't open a sprite and clicking two times on "masked sprite" will give you an error.
#2: Open a file, but don't open a map/sprite and choosing a pallette will result in an error
#3: Not opening a file at all and clicking on the pallette button will result in an error
Is that right? I recreated all errors and they are fairly easy to fix. Expect a new version in the next couple of days.
thanks for reporting. Ok. Let me see:
#1: Open a file, but don't open a sprite and clicking two times on "masked sprite" will give you an error.
#2: Open a file, but don't open a map/sprite and choosing a pallette will result in an error
#3: Not opening a file at all and clicking on the pallette button will result in an error
Is that right? I recreated all errors and they are fairly easy to fix. Expect a new version in the next couple of days.
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- Calc King
- Posts: 1513
- Joined: Sat 05 Aug, 2006 7:22 am
- kv83
- Maxcoderz Staff
- Posts: 2735
- Joined: Wed 15 Dec, 2004 7:26 pm
- Location: The Hague, Netherlands
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0.3.0.3 is released. It fixes all known bugs (including those reported by K.H.).
Also note that it will update the MAU (to version 0.1.0.2). After updating, please run MC AutoUpdateNew.exe to complete the update process.
If you want to update manually, follow those steps:
1. Download this zip file.
2. Unpack the zip in your em directory. (This should overwrite two files: "EarlyMorning.exe" and "MC AutoUpdate.exe")
Let me know if anything strange happens
Also note that it will update the MAU (to version 0.1.0.2). After updating, please run MC AutoUpdateNew.exe to complete the update process.
If you want to update manually, follow those steps:
1. Download this zip file.
2. Unpack the zip in your em directory. (This should overwrite two files: "EarlyMorning.exe" and "MC AutoUpdate.exe")
Let me know if anything strange happens
- kv83
- Maxcoderz Staff
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did you get any warning when trying to download the em.exe?
could you try again? (download v.0.3.0.0 and try to update to 0.3.0.3 ?)
(it shouldn't delete the EM .exe at all. The only file which should be deleted is the old MAU.exe when (re)starting the new mau.exe. It renames the new mau.exe to mau.exe also ......)
could you try again? (download v.0.3.0.0 and try to update to 0.3.0.3 ?)
(it shouldn't delete the EM .exe at all. The only file which should be deleted is the old MAU.exe when (re)starting the new mau.exe. It renames the new mau.exe to mau.exe also ......)
- benryves
- Maxcoderz Staff
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It also handles automatic updates for you. From what I understand, it's still rather primitive (and a it of a hassle), but had assumed that as you'd written your own updater had looked into the .NET-provided one.kv83 wrote:hmmm... If I understand it correctly it's a somehow limited install-option, which enables web-distribution?
Why do you think I should look at this?
- kv83
- Maxcoderz Staff
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Yeah, I guess there are some alternatives delivered by Microsoft, but I figured out that those are, as you say, rather primitive. Not that mine is an full-featured and technical wonder, but it does the job (I think). I guess I stick with this, since it doesn't require a lot of strange setups thanks anyway, good idea's are always welcome!
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- Extreme Poster
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- kv83
- Maxcoderz Staff
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@gangsta: Can you be a little more descriptive. Maybe make a screenshot or something. Explain what you did. Where are your files located? What kind of system do you use, etc.
@chickendude: Hmm.. strange. I can confirm that the bug is there. It should've been fixed in an earlier version, but I guess it reappeared after implementing the flags. Thanks for reporting! (It has the bugnumber 20 btw)
@chickendude: Hmm.. strange. I can confirm that the bug is there. It should've been fixed in an earlier version, but I guess it reappeared after implementing the flags. Thanks for reporting! (It has the bugnumber 20 btw)
- kv83
- Maxcoderz Staff
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Guys. I want to include in 0.3.1.0 (next to a bugfix for BG-020) RLE compression for maps.
RLE compression
In the above article, there is spoken of a "control character". What kind of control character is (commonly) used in z80? 255? Or is that variable?
Edit:
or is this the more common way of doing this?
RLE compression
In the above article, there is spoken of a "control character". What kind of control character is (commonly) used in z80? 255? Or is that variable?
Edit:
or is this the more common way of doing this?
Last edited by kv83 on Wed 04 Oct, 2006 11:57 am, edited 1 time in total.