Posted: Sat 24 May, 2008 7:55 pm
Geeze, this just keeps getting better and better!
for your 1 bit pleasure!
https://maxcoderz.org/forum/
How come stars cause such a performance hit?qarnos wrote:Screenshot - first half with stars on, second half with stars off
Partially because I'm lazy, and partially because there's still a lot work to do even just to display a point.CoBB wrote:This looks a lot more professional already than many old PC games.
How come stars cause such a performance hit?qarnos wrote:Screenshot - first half with stars on, second half with stars off
Nice. I've tried interlacing in the past but when I tried to modify fastcopy to update the lines horizontally I failed horribly then failed again trying to rewrite an lcd upate routine (but I couldn't make it independent of the lcd wait thingie).qarnos wrote:*interesting explanation*
Sorry I haven't been around lately. I've been working on some neural network stuff which has been eating all my time. (NNet's are fun )elfprince13 wrote:out of curiosity, how many poly's was the Cobra model? I'm kind of tempted to try and export some of my models for the Torque Game Engine to here, just to test.
Ummm... well, I guess the first step is to try and figure out where I was up tobenryves wrote:I'm glad to see you're still around and thinking of this project. What are your next plans?