![Smile :)](./images/smilies/grayscale_smile.gif)
[BattleCards] Project Brief
Moderator: MaxCoderz Staff
WOW this is great,
The screenshot quality I mean, The game isn't that great.
WAIT, I WAS JOKING HERE!
The game look pretty nice, I like how you implemented the warrior swingning the sword, it remind me yu-gi oh games but in yugioh there was only a slash appearing in the screen, not swordman animation, I prefer the swordman animation it's better. Keep up the good work!
![Very Happy :D](./images/smilies/grayscale_happy.gif)
WAIT, I WAS JOKING HERE!
![Laughing :lol:](./images/smilies/grayscale_laugh.gif)
- kv83
- Maxcoderz Staff
- Posts: 2735
- Joined: Wed 15 Dec, 2004 7:26 pm
- Location: The Hague, Netherlands
- Contact:
Here a little comments on the screen... I was in a hurry back than... anyway;
As you may see the game displays two different animations, but it isn't limited to those. (For more info about the animation system see here: http://joepnet.com/hosted/maxcoderz/php ... .php?t=254 ).
You may also notice that, if the enemy plays a card, it just displays the same animation as it would play if the player would play a card. This will change as soon as I converted the snake graphics from necro to GS.
Last thing to add is that , of course, both 'players' will be visible in the animation... so you see them actually 'fighting'. You'll of course see numbers appearing above the creatures which will indicate the damage, just like in other rpg's![Smile :)](./images/smilies/grayscale_smile.gif)
I played btw Baten Kaitos a couple of days, and I must say that it is a little similiar to what I had in mind for this card game. I also thought of some nice feature's and how to implent them.
I am rather satisfied how the animation system works, and how easy it is to expand. Expect some new screenies of a more advanced animation in the next weeks.
Oh yeah. PindurTI rules![Cool 8)](./images/smilies/grayscale_cool.gif)
As you may see the game displays two different animations, but it isn't limited to those. (For more info about the animation system see here: http://joepnet.com/hosted/maxcoderz/php ... .php?t=254 ).
You may also notice that, if the enemy plays a card, it just displays the same animation as it would play if the player would play a card. This will change as soon as I converted the snake graphics from necro to GS.
Last thing to add is that , of course, both 'players' will be visible in the animation... so you see them actually 'fighting'. You'll of course see numbers appearing above the creatures which will indicate the damage, just like in other rpg's
![Smile :)](./images/smilies/grayscale_smile.gif)
I played btw Baten Kaitos a couple of days, and I must say that it is a little similiar to what I had in mind for this card game. I also thought of some nice feature's and how to implent them.
I am rather satisfied how the animation system works, and how easy it is to expand. Expect some new screenies of a more advanced animation in the next weeks.
Oh yeah. PindurTI rules
![Cool 8)](./images/smilies/grayscale_cool.gif)
![Image](http://img132.imageshack.us/img132/9095/signaturej.png)
I was going to ask about that, or suggest a seperate animation for the enemy, but it seems you've already thought of this.kv83 wrote: You may also notice that, if the enemy plays a card, it just displays the same animation as it would play if the player would play a card.
![Wink ;)](./images/smilies/grayscale_wink.gif)
Nice work, this game looks like it's going to be a lot of fun.
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- Sir Posts-A-Lot
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- kv83
- Maxcoderz Staff
- Posts: 2735
- Joined: Wed 15 Dec, 2004 7:26 pm
- Location: The Hague, Netherlands
- Contact:
Thanks again necro! The sprite sheet is perfect. I'll convert it to GS asap.
Don't over take yourself man. I am not working on the engine every day![Smile :)](./images/smilies/grayscale_smile.gif)
Btw, I implented the opponent and it works fine... though there seems to be a strange bug in it... i'll have to iron it out, but I guess it's easier when I have a set of different sprites for the enemy![Smile :)](./images/smilies/grayscale_smile.gif)
Don't over take yourself man. I am not working on the engine every day
![Smile :)](./images/smilies/grayscale_smile.gif)
Btw, I implented the opponent and it works fine... though there seems to be a strange bug in it... i'll have to iron it out, but I guess it's easier when I have a set of different sprites for the enemy
![Smile :)](./images/smilies/grayscale_smile.gif)
![Image](http://img132.imageshack.us/img132/9095/signaturej.png)
![Image](http://img.photobucket.com/albums/v491/bbensonpck/slimefacialanimation.gif)
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- Extreme Poster
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- Location: Lost in a land of mysteries.....
WOW looks great!!!
Keep up the good work necro!!! ![Very Happy :D](./images/smilies/grayscale_happy.gif)
![Smile :)](./images/smilies/grayscale_smile.gif)
![Very Happy :D](./images/smilies/grayscale_happy.gif)
Join me at:
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
http://nanotech.pcriot.com
or
http://emancipal.co.nr
Coming soon..
Rewrite 3D Level Editor - 55% done!!
Emancipal - The Creator 5% done
yeah...I have updated the slime and made a new magic ani (middle) and here is both the sprite sheets and the animated gif
![Image](http://img.photobucket.com/albums/v491/bbensonpck/slimeanimatedwithdripping.gif)
![Image](http://img.photobucket.com/albums/v491/bbensonpck/slimer.gif)
hmm...I want to make a "Black Knight" based on the original animated knite (wielding an axe)...what other characters/monsters would anyone like to see?
DOES NO ONE CARE? ERRRRRRR!
![Crying or Very sad :cry:](./images/smilies/grayscale_cry.gif)
![Image](http://img.photobucket.com/albums/v491/bbensonpck/slimeanimatedwithdripping.gif)
![Image](http://img.photobucket.com/albums/v491/bbensonpck/slimer.gif)
hmm...I want to make a "Black Knight" based on the original animated knite (wielding an axe)...what other characters/monsters would anyone like to see?
DOES NO ONE CARE? ERRRRRRR!
![Sick :x](./images/smilies/grayscale_sick.gif)
![Upset and Surprised :upsetsurprised:](./images/smilies/grayscale_upset_surprised.gif)
![Crying or Very sad :cry:](./images/smilies/grayscale_cry.gif)