Metroid BASIC 83+ (for lack of a better name)
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Metroid BASIC 83+ (for lack of a better name)
Okay, I have been working on this for about 2 weeks now (counting the week I had to wait for a new calculator) and I have alot done, but I need some things...
here's what I have
10:33 <+[froody]> Arcing jump, Shooting, Morph Ball, Bomb Jump (only when you arn't going up), Breakable Blocks (with bomb jump), Invisible walls, Fake walls, Morph Ball passagways, Scrolling screen transfers (ala Merthsofts scrolling engine(ish)), Doors, Lava, Restore Points, Health, Energy Tanks, 1 Enemy, 3+ Random points per screen for the enemie to appear (when you kill it or when you enter), and a 1 in 3 chance of an enemy dropping a health pickup when killed
wich is alot for a game programmed acually on the calculator, unfortunatley the main character isn't samus... an 8x8 B&W sprite of samus is hard so you're just... you... and the only enemy resembles a metroid is itself... but for what I need...
If anyone is willing to help, I need a title screen (95 pxls wide and 63 pxls tall in Black and White, if you want some animation then the most I can do is 6 pictures) also I need enemies (the one I have now moves back and forth across the screen until it hit's something, then turns around) so any ideas/sprites/halp yould be awsome... also if you have any questions I'd be more than happy to help.
screenie
spritesheet
here's what I have
10:33 <+[froody]> Arcing jump, Shooting, Morph Ball, Bomb Jump (only when you arn't going up), Breakable Blocks (with bomb jump), Invisible walls, Fake walls, Morph Ball passagways, Scrolling screen transfers (ala Merthsofts scrolling engine(ish)), Doors, Lava, Restore Points, Health, Energy Tanks, 1 Enemy, 3+ Random points per screen for the enemie to appear (when you kill it or when you enter), and a 1 in 3 chance of an enemy dropping a health pickup when killed
wich is alot for a game programmed acually on the calculator, unfortunatley the main character isn't samus... an 8x8 B&W sprite of samus is hard so you're just... you... and the only enemy resembles a metroid is itself... but for what I need...
If anyone is willing to help, I need a title screen (95 pxls wide and 63 pxls tall in Black and White, if you want some animation then the most I can do is 6 pictures) also I need enemies (the one I have now moves back and forth across the screen until it hit's something, then turns around) so any ideas/sprites/halp yould be awsome... also if you have any questions I'd be more than happy to help.
screenie
spritesheet
- dysfunction
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Okay, I have updates (no pictures though )
Finished HUD that is retractable and shows Energy, and the status of 3 pickups (Morph Ball, Gun, and LavaSuit)
Added a LavaSuit that prevents you from taking damage in lava
Added virtical and diagonal movement for enemies
Added a 2nd weaker enemy
Added a 5th room for the beta (to come out before thanksgiving if all goes well)
Finished HUD that is retractable and shows Energy, and the status of 3 pickups (Morph Ball, Gun, and LavaSuit)
Added a LavaSuit that prevents you from taking damage in lava
Added virtical and diagonal movement for enemies
Added a 2nd weaker enemy
Added a 5th room for the beta (to come out before thanksgiving if all goes well)
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- Calc Wizard
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Da-yum! xLib does work miracles doesn't it? I'll be looking forward to it!
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
- dysfunction
- Calc Master
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- Calc Wizard
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No, and I don't intend to do so... or at least TI connect is forcing me not to.kalan_vod wrote:Have you seen detorim? (spelling)currahee wrote:Da-yum! xLib does work miracles doesn't it? I'll be looking forward to it!
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"