[Featured][Dev] Zelda (Best Project 2005)
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- kv83
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[Featured][Dev] Zelda (Best Project 2005)
Wow... that looks really nice man... reminds me of Zelda: Link's awakening
Last edited by kv83 on Sun 25 Dec, 2005 1:02 pm, edited 2 times in total.
Very nice, some new features! You can now pick up a sword, enemies flicker when hit, you can pick up roupies, and the octorock shoots projetiles... Thats is some major quality here.
EDIT:
In the screenshot, Link is moving a block to an unaligned position. How do you store this when link leaves the current map. Is its position reset to its original position thus trashing its position information, or is its position made aligned so that it can be stored? Or, maybe, you have a list where you keep track of such key objects in the game. You may want to store its position because it has importance in the game's story.
This is just one of the problems I also encountered making Corbin, so thats why I'm curious.
EDIT:
In the screenshot, Link is moving a block to an unaligned position. How do you store this when link leaves the current map. Is its position reset to its original position thus trashing its position information, or is its position made aligned so that it can be stored? Or, maybe, you have a list where you keep track of such key objects in the game. You may want to store its position because it has importance in the game's story.
This is just one of the problems I also encountered making Corbin, so thats why I'm curious.
Last edited by Duck on Tue 18 Jan, 2005 12:23 am, edited 1 time in total.
- kv83
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As far as I can see, it's an aligned position, duck. As you may notice link can only push the block one 'field' a time. Not less or more. So it will always be aligned, and therefor be stored just in the map (I guess).Duck wrote:In the screenshot, Link is moving a block to an unaligned position. How do you store this when link leaves the current map. Is its position reset to its original position thus trashing its position information, or is its position made aligned so that it can be stored? Or, maybe, you have a list where you keep track of such key objects in the game. You may want to store its position because it has importance in the game's story.
I can't tell, is this the same one? http://groups.msn.com/tifreakware/83plasmiongames.msnw
if so, it is kinda laggy
if so, it is kinda laggy
bananas... o.o
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Zelda
Is there a screen shot of zelda? Everyone's commenting on how good it looks so I assume there must be one somewhere.
Why does Spencer keep on saying "removed"??
Why does Spencer keep on saying "removed"??
I have one little advice: Because of the ASM Zelda curse that haunt the TI community, all zelda coded in ASM are abbandonned. So I was thinking about some solutions to counter this problem:
1) Give your zelda program another name. For example, call it "Green boy quest" isntead of "Legend of Zelda" and don't change the name back to Zelda until the project is completed. This will dramatically increase chances that your projects will be completed.
or
2) Make it in BASIC or ARPGCS. The curse doesn't seems to haunt those two.
Of course Spencer Zelda might be an exception because from what I've seen it seems to progress quite nicely.
1) Give your zelda program another name. For example, call it "Green boy quest" isntead of "Legend of Zelda" and don't change the name back to Zelda until the project is completed. This will dramatically increase chances that your projects will be completed.
or
2) Make it in BASIC or ARPGCS. The curse doesn't seems to haunt those two.
Of course Spencer Zelda might be an exception because from what I've seen it seems to progress quite nicely.