[Staff] Grayscale Slippy Is in finally finished!
Moderator: MaxCoderz Staff
- kv83
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[News] Slippy 1.6 released
There was a mapbug in level 16. Has been fixed. New version can be downloaded at http://kvince83.tengun.net/private/Slippy.zip
cheers! *hides for jim's wrath*
Edit: New version is also on ticalc.org now
cheers! *hides for jim's wrath*
Edit: New version is also on ticalc.org now
Last edited by kv83 on Sun 29 Jul, 2007 12:50 pm, edited 4 times in total.
Well, since the last time I left MC I also left pretty much all other TI forums but Omni, TIFW and HRP, and I rarely checked ticalc.org/calcgames. I think I've checked a few times when I finished Metroid II but that was about it. I lost internet access last february until july though so if it got featured in this period chances are big that i did not noticed -.-
Regardless, congrats on the feature
Regardless, congrats on the feature
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- driesguldolf
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First, kv83, this is a great game! I saw the update in the news screen downloaded it and started playing!
And second
Hmmmm but...
I don't want to ruin the party but something odd happened:
The best way to explain bugs is via images I think:
This is level 5 and I just pushed that block down and for some strange reason it was stuck in the 'wall', no problem tough (I thought) just restart...
And suddenly all the levels end up like this...
Note that those horizontal bars don't seem to appear right of a non 'empty' tile, it also seems to invert the 'light' layer at those pixels (that's why I drawed Slippy twice, (look closely you'll see that those pixels ain't correct))
Also the non affected tiles stay non affected and everything is drawn normally (no distorted gfx there)
Again sorry for ruining the party!
EDIT: I'll try reproducing the bug
And second
it turns out you haven't banned him and for that you are to be trusted with powerdriesguldolf wrote:And for kv83: With great power comes great responsibility
Hmmmm but...
I don't want to ruin the party but something odd happened:
The best way to explain bugs is via images I think:
This is level 5 and I just pushed that block down and for some strange reason it was stuck in the 'wall', no problem tough (I thought) just restart...
And suddenly all the levels end up like this...
Note that those horizontal bars don't seem to appear right of a non 'empty' tile, it also seems to invert the 'light' layer at those pixels (that's why I drawed Slippy twice, (look closely you'll see that those pixels ain't correct))
Also the non affected tiles stay non affected and everything is drawn normally (no distorted gfx there)
Again sorry for ruining the party!
EDIT: I'll try reproducing the bug
- driesguldolf
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Ah yes, just as I tought
Yay found another bug:
download the game to your calc and pull the cable while you are playing, the game will hang but the grayscale will stay. Now that bug sounds familiar! Hey Jim e, there's work for ya!
I assume that for the grayscale you use a costum interrupt (IM 2), you are probabely using Jim e's GPP package, I think the bug is a stack overflow caused by outputting the wrong bytes when the interrupt finishes. Jim e once showed me how to handle an isr and I encountered the exact same bug when pulling the cable (the bug is also on wikiti).
Any news?
Yay found another bug:
download the game to your calc and pull the cable while you are playing, the game will hang but the grayscale will stay. Now that bug sounds familiar! Hey Jim e, there's work for ya!
I assume that for the grayscale you use a costum interrupt (IM 2), you are probabely using Jim e's GPP package, I think the bug is a stack overflow caused by outputting the wrong bytes when the interrupt finishes. Jim e once showed me how to handle an isr and I encountered the exact same bug when pulling the cable (the bug is also on wikiti).
Any news?