Sure, but I don't know how much time I can put towards it. I was kind of working on a Ti-Basic Adventure game with text input, but I think this would be a much better project. I am busy between School and work, but I will start looking at that 28 day guide soon. I hope this project works out.katmaster wrote:hey, would you wanna do a mini group project thingy? I was thinking along the same lines as you: learn ASM and use this. It'd be really cool if you wanna.CompWiz wrote:I was considering learning ASM, and using this game as my first project.
coolest game EVER!!!
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No problem, I'm really busy too. I wasn't planning on seriously getting started till around December, because I'll have mucho time during christmas breakCompWiz wrote:Sure, but I don't know how much time I can put towards it. I was kind of working on a Ti-Basic Adventure game with text input, but I think this would be a much better project. I am busy between School and work, but I will start looking at that 28 day guide soon. I hope this project works out.
sounds great. I will probably have more time around then as well, and hopefully I will have my adventure game finished by then. Just curious, what programming experience do you have? I have programed in C++, java, Quickbasic, visual Basic, and TI-Basic. Apparently, C++ experience helps you with assembly.
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Adding to that, assembly and C++ were black and white to me. I found C++ extremely difficult after learning z80 and although I understand pointers wonderfully there, in C++ I see stars (I thought it was a wonderful homage to Digitan). It was Java that set me back on my feet, despite it's shortcomings
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What? You are talking about this, right? It covers a lot more than "just the basics", such as the LCD driver, sprite display, arrays, math routines, what else are you looking for?katmaster wrote:...I was looking over the learn ASM in 28 days thing and I'm not sure exactly how much I can learn from that...
I think he means the really advanced stuff that you mostly only learn through experience and trail & error. Z80 ASM Optimization Tricks 2 shows how to do real major-league programming in general. For highly specific stuff like the 4x4 tilesets and physics I'm guessing your interested in, I can only recommend forums.
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Projects:
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Projects:
Robot War [TI-82, TI Flash App]
Sonic the Hedgehog [Multiplatform]
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