Progress Thread - New demo - Cobra Mk III (18-May-08)

A full (6DOF) 3D engine for TI-83 based calculators.

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Jim e
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Post by Jim e »

not really, most people still call ionfastcopy, just change the shells.
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katmaster
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Post by katmaster »

KermMartian wrote:Oh totally, it takes like an hour for even simple scenes. Does that LCD fix I posted help at all?
It says it doesn't work for the normal 83+....which is what i have. So no, I don't think so. Sorry for being off topic, but it's importent. :)
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Post by KermMartian »

Fair enough. Hmm, I never actually heard about this happening on the regular 83+ before. :(
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Post by benryves »

katmaster wrote:It says it doesn't work for the normal 83+....which is what i have. So no, I don't think so. Sorry for being off topic, but it's importent. :)
Have you tried using flatter batteries?
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Post by currahee »

KermMartian wrote:<offtopic reprieve>
Timendus wrote:
We've all written Basic 3D engines (or I guess most of us have), and they are all slow and useless. So apart from proving CompWiz right, what exactly are you trying to say?
But do they do dynamic lighting, shading, and hidden lines? :)
</offtopic reprieve>
This is quite impressive, can't wait to see what it will do

RE LCD ERROR: http://www.ticalc.org/archives/files/fi ... 36608.html
Why on earth would you want dynamic lighting, shading, and hidden lines anyway? A simple 3D engine like Quake is good enough and plus having only two different "colors" would make it even harder to see.
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
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KermMartian
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Post by KermMartian »

currahee wrote:
KermMartian wrote:<offtopic reprieve>
Timendus wrote: We've all written Basic 3D engines (or I guess most of us have), and they are all slow and useless. So apart from proving CompWiz right, what exactly are you trying to say?
But do they do dynamic lighting, shading, and hidden lines? :)
</offtopic reprieve>
This is quite impressive, can't wait to see what it will do

RE LCD ERROR: http://www.ticalc.org/archives/files/fi ... 36608.html
Why on earth would you want dynamic lighting, shading, and hidden lines anyway? A simple 3D engine like Quake is good enough and plus having only two different "colors" would make it even harder to see.
Actually, it uses dither shading. :)
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Post by necro »

...burned... :lol:
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KermMartian
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Post by KermMartian »

necro wrote:...burned... :lol:
I'm trying to determine the sarcasm quotient of that comment... :D
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katmaster
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Post by katmaster »

benryves wrote:
katmaster wrote:It says it doesn't work for the normal 83+....which is what i have. So no, I don't think so. Sorry for being off topic, but it's importent. :)
Have you tried using flatter batteries?
Flatter? Like more drained? Umm, kind of, as I use my batteries till the calc no longer turns on.....
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Post by currahee »

KermMartian wrote:
currahee wrote:
KermMartian wrote:<offtopic reprieve> But do they do dynamic lighting, shading, and hidden lines? :)
</offtopic reprieve>
This is quite impressive, can't wait to see what it will do

RE LCD ERROR: http://www.ticalc.org/archives/files/fi ... 36608.html
Why on earth would you want dynamic lighting, shading, and hidden lines anyway? A simple 3D engine like Quake is good enough and plus having only two different "colors" would make it even harder to see.
Actually, it uses dither shading. :)
Do you think I care if it uses dither shading?
Don't get me wrong, it's just weird that you spend THAT much time on calcs when you could be doing some advanced programming on the comp.

Necro, I'm sure you have a brain. Please post something more intelligent here:
"Not long ago, the Black Gate of Armonk swung open. The lights went out, my skin crawled, and dogs began to howl. I asked my neighbor what it was and he said, 'Those are the nazgul. Once they were human, now they are IBM's lawyers.'"
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Post by necro »

no like sarcasm? Fine...

The Meaning of Life:
We were all placed here by coincodence and our only purpose is to find a purpose within ourselves...regardless of what every one else thinks. Your purpose may be grand, wicked, or very simple...but all you can do is either run with it or from it...so dont feel lost but feel found...found within yourself...intelligent enough?

If kerm wants to play with calcs, that is his right and buisness...if he wants to code ascii polyginal masterpieces...also his buisness...if he wants to make computer programs...again, his choice, his purpose. Find your own purpose now and run with it (my purpose right now seems to be to post off topicly)
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Post by dragon__lance »

nicely said :P
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tr1p1ea
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Post by tr1p1ea »

Guys this is qarnos's project thread. Please dont fill it up with pages-upon-pages of ramble.
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gangsta
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Post by gangsta »

well said, tr1p...

what we need is a quake-like game...
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qarnos
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YAD (yet another demo)

Post by qarnos »

I've been playing around with some camera stuff and thought I'd put it up here.

It's the bouncing cubes again, except this time it's a bit more interactive. Use the arrow keys to rotate the camera and plus and minus to move forwards/backwards.

A few points:

1) The way the arrow keys rotate the object may seem weird. It's because I'm lazy.

2) No polygon clipping yet - objects are just culled if they intersect the frustum planes.

3) There may still be a bug or two. I had some problems but I think they're fixed now, but don't run this on a real calc if you can't afford a RAM clear

You can download it here (83+ only this time).
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