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Posted: Thu 21 Apr, 2005 11:43 am
by Dragonwarrior333
Also the 89 actually has slightly different controls- the right and left key change the direction of the tank and up and down De/Accelerate, I m thinking of implementing something like that (so now it takes skill to drive)
Deathsting you're kidding right? I think you should at least have the option to switch controls because I hate using thoes
Also I hope the 8 way moving or the colision detection is almost done so you can release another cool demo
Posted: Thu 21 Apr, 2005 6:06 pm
by Deathsting
The tankers 89 controls were hard to get used to but once you did, the game wasnt too bad. I could add an option in which you could choose but that would simply eat up a some space.
So how mank people think tanker 89 controls suck
Next demo will include collision detection & 8 way scroling
. In a month or two depending on how much time i get
Posted: Thu 21 Apr, 2005 6:20 pm
by tr1p1ea
A month or two ...
.
Oh well, the wait will be worth it
.
Posted: Mon 09 May, 2005 7:54 pm
by Dragonwarrior333
I havent heard from this game in a while.
I really hope that its not dead because I was really looking forward to this game
But if you are still working on it keep the awesomness coming. Also I want to know if you have that demo ready
but I dont mea to be rushing.
Posted: Tue 10 May, 2005 1:06 pm
by Deathsting
Well actually i m a little too busy with school. I mean 12th grade are like the Sat's here, thats all colleges look at when you apply. So i am catching up on a bit of studies by going for a bunch of extra classes.
So i have been unable to program for the last month and i probably wont get to it the until July maybe
Well in my time off, i have been able to think about a few thinks
Posted: Fri 20 May, 2005 1:27 pm
by Deathsting
Well not much progress, but i have been working on getting the collision detection routine done
i started a new blog. I will post more on my progress as it goes
http://deathsting.blogspot.com/
Posted: Wed 31 Aug, 2005 1:24 am
by katmaster
so. any progress? PLEASE dont let this game die!!! It sounds so cool.
Posted: Thu 01 Sep, 2005 2:38 pm
by Deathsting
Sorry i havent had an update in such a long time. Well i really cant devote a lot of time to programming, i really busy with studing for the board exams in Feb. I will have more update in 8 months
I m also having second thoughts on the game speed and game concept.
I was thinking of dropping the current storyline and making it more like catch22. Ofcourse i havent decieded anything yet
See u in 8 months
Adiose
Posted: Fri 02 Sep, 2005 7:00 pm
by Jim e
Deathsting wrote:Sorry i havent had an update in such a long time. Well i really cant devote a lot of time to programming, i really busy with studing for the board exams in Feb. I will have more update in 8 months
I m also having second thoughts on the game speed and game concept.
I was thinking of dropping the current storyline and making it more like catch22. Ofcourse i havent decieded anything yet
See u in 8 months
Adiose
8 Months!?!
Well actually I think game speed would actually be okay grey and all. I hope you do get more time, it would have been nice to see completed.
Posted: Sun 16 Jul, 2006 2:59 pm
by Deathsting
Hey, I m back now,
Heres an update
http://www.revsoft.org/phpBB2/viewtopic ... c&start=30
Changes-
I ruined my old maps so i designed brand new maps, tell me what you think of the maps
I also got some collision detection done tell me if you find any bugs
And whatever u do dont press 2nd