A forum where you can announce your awesome project(s).
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kalan_vod
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by kalan_vod » Fri 03 Mar, 2006 8:24 pm
Well an Asm version should be faster, but it depends on the level of knowledge in the language...
tifreak8x
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by tifreak8x » Fri 03 Mar, 2006 8:26 pm
lol, problem with asm is if being called from BASIC is the lag that the calc has to process the Asm( command...
Anyways, Getting so very close to another public release...
just a short list of things to include now...
kalan_vod
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by kalan_vod » Fri 03 Mar, 2006 8:39 pm
The game as a demo or the sprite drawer?
tifreak8x
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by tifreak8x » Sat 04 Mar, 2006 1:31 pm
The game as a new demo. The intro part of the game is complete.
Now to finish the in-game menu...
kalan_vod
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by kalan_vod » Sat 04 Mar, 2006 6:01 pm
Sweet! I can't wait for it now! Do you have the intro screen added yet?
tifreak8x
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by tifreak8x » Sat 04 Mar, 2006 8:23 pm
Intro screen? I have the title screen, then the menu, then the introduction to the game...
kalan_vod
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by kalan_vod » Sat 04 Mar, 2006 11:10 pm
Like how it shows the title screen and shuffles through a few pokemon.
tifreak8x
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by tifreak8x » Sun 05 Mar, 2006 2:54 am
Oh, that won't be in there, sadly... I am more concerned with makin it to where the game is truly playable...
kalan_vod
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by kalan_vod » Sun 05 Mar, 2006 3:04 am
Ok cool. But if you wanted it wouldn't be too hard to make it that way
. Btw, how are you storing the strings of hex for the sprites? Like in a subprogram and do If P=1:"AF0D->str1 etc?
tifreak8x
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by tifreak8x » Sun 05 Mar, 2006 10:21 pm
Yeah, that is it, though I am storing it into str4. The intro is fairly fast with the sprites.
tifreak8x
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by tifreak8x » Thu 09 Mar, 2006 3:00 am
Well, three of the faces for the "Badges Earned" section are on paper, 5 more to go...
MathStuf
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by MathStuf » Thu 09 Mar, 2006 3:47 am
kalan_vod
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by kalan_vod » Thu 09 Mar, 2006 3:58 am
WOW, that looks really good!
tifreak8x
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by tifreak8x » Thu 09 Mar, 2006 12:55 pm
lol, that works great! Thanks.