What do you mean "without animations"? I intend to do animations, of course! Now, they won't be awesome or anything, but it gets kind of boring without something to watch, don't ya think?
I'm back again. I am proud to announce that phase 1 of the effect list is complete. I have organised all effect-applicable moves into categories describing what they do. There are 50 categorys in all, ranging from Primary Status effects to increased Critical Hit Ratios. What this means is that I can code these 50 effects, and then use the same effects for multiplpe moves. For example, there are like 20 different moves that cause a primary status effect.
It would be pointless to code the same thing over and over again for different moves (and not very size efficient) so I will make routines that I can call for effects. To differentiate, I will pass the routines values indicating accuracy of effect, effect type, special info, etc. That way, the actual effect data can be relatively small for each move. The only oddities are such effects like haze, transform, substitute, and the like, but I can handle one or two large effects if the expirience is worthwhile.
All I have to do now is go back over the list I made and assign those values. (Right now it's just a bunch of grouped move names.)
My other project for the weekend was that of image gathering. Since I have no access to the internet at home, I played through Pokemon Fire Red version for about 50 hours and managed to collect about 100 of the creatures. My reason in doing this was to collect their "mini pics" from the menu. As such, I have successfully collected pokemon 1-26 and converted their images to 4-shade greyscale. Note that I do intend to make this a greyscale project if at all possible.
I will post those images here in a moment or two once I go sign up for some free hosting.
Good to be back. I still have some stuff that I need, but I'm working on data collection at the moment.
On second thought, it never hurts to ask... OK. How is the critical hit chance calculated? How is the chance of running away from battle calculated if it needs to be? Should I implement the mew-getting glitch or not? (it will be a pain to do if I do)
Just some thoughts...
-thegamefreak0134
*edit* here are those sample pics:
From the top left to the bottom right, they are
supposed to be : Bulbasaur, Ivusaur, Venusaur, Charmander, Charmeleon, Charizard, Squirtle, Wartortle, Blastoise, Pikachu, Omanyte, and Machamp. (The last three are just random, obviously.)
Let me know what you think. I converted them to greyscale entirely by hand, because I didn't really trust the filters for much. To see them as is on a calc, I recommend using paint and zooming 2x or 4x to get an idea. Of course, feel free to run them through a greyscale program on the calc too, I don't mind at all.