![Smile :)](./images/smilies/grayscale_smile.gif)
Pokemon Purple
Moderator: MaxCoderz Staff
No, I only have 2 of the towns done, and there are 8 of them to do, no counting the caves, powerplant, and Veridian forest.Map wise, I have probably only 5% of them complete... Got a long way to go. ![Smile :)](./images/smilies/grayscale_smile.gif)
![Smile :)](./images/smilies/grayscale_smile.gif)
http://tifreakware.net - Connecting TI communities
Sadly, with the maps, I have to do that all here, since I have to put it on graph paper first, make sure everything lines up, and then can program it in to the calc... :/
Unless someone that lived near Seymour IN would want to help, I am pretty much on my own with this stuff...
Unless someone that lived near Seymour IN would want to help, I am pretty much on my own with this stuff...
http://tifreakware.net - Connecting TI communities
- thegamefreak0134
- Extreme Poster
- Posts: 455
- Joined: Mon 23 Jan, 2006 10:09 pm
- Location: In front of a Computer, coding
- Contact:
Would the use of a GUI mapper help? I coulc probably write you one pretty easily, if you could just tell me how the data needs to be exported. It would include some nice support for text graphics easily as well. Honk if you want it. (You'd need to fill me in on a few of the minor details, but it would essentially eliminate the necessity for graph paper.)
-gamefreak
-gamefreak
Thank you for the offer, but the advantage to having it out on graph paper is I can take notes about each map segment, and know where the character should go from and to. Making the maps isn't hard, just time consuming.
Also, I only have one more badge to turn to hex, then I can add it all to the calc, and put up a couple new screenshots of the badges![Smile :)](./images/smilies/grayscale_smile.gif)
Also, I only have one more badge to turn to hex, then I can add it all to the calc, and put up a couple new screenshots of the badges
![Smile :)](./images/smilies/grayscale_smile.gif)
http://tifreakware.net - Connecting TI communities
- thegamefreak0134
- Extreme Poster
- Posts: 455
- Joined: Mon 23 Jan, 2006 10:09 pm
- Location: In front of a Computer, coding
- Contact:
Well, see, I have the map set up so the furthest left (The entrance to victory road) equals 1, I think, could be 0, and the lowest part (cinnabar) is also equal to 8. In the empty spaces left over, I am putting the interior maps, so not to have to worry about lots of tripple digit numbers, which will help with memory consumption later on. ![Smile :)](./images/smilies/grayscale_smile.gif)
![Smile :)](./images/smilies/grayscale_smile.gif)
http://tifreakware.net - Connecting TI communities
And here are the screenshots:
This has 3 badges earned:
![Image](http://www.tifreakware.net/tifreak8x/pokemon/badges3.GIF)
This has 5 badges earned:
![Image](http://www.tifreakware.net/tifreak8x/pokemon/badges5.GIF)
This has all badges earned:
![Image](http://www.tifreakware.net/tifreak8x/pokemon/badgesall.GIF)
This has 3 badges earned:
This has 5 badges earned:
This has all badges earned:
Last edited by tifreak8x on Sat 16 Dec, 2006 10:30 pm, edited 1 time in total.
http://tifreakware.net - Connecting TI communities
- KermMartian
- Calc Wizard
- Posts: 549
- Joined: Tue 05 Jul, 2005 11:28 pm
- Contact:
That way you can dot 2-digit bytepacking to save space.tifreak8x wrote:Well, see, I have the map set up so the furthest left (The entrance to victory road) equals 1, I think, could be 0, and the lowest part (cinnabar) is also equal to 8. In the empty spaces left over, I am putting the interior maps, so not to have to worry about lots of tripple digit numbers, which will help with memory consumption later on.
Hmm... Well, after being frustrated with the interior stuff, (and still am) I decided to work on other aspects of the game, and return to the interior stuff later.
Right now, I am working on a way to allow a user to press a key when a NPC is "talking" and it will speed through whatever text is left until it hits a pause. Currently, it will scan through the string, and detect the "/" symbols, which mean to go to the next line, and I will be working on the "+" and "*" symbols later today, so the text will go faster.![Smile :)](./images/smilies/grayscale_smile.gif)
After that, I plan on working on the actual pokedex system, and re-releasing the pokedex program I made.
Right now, I am working on a way to allow a user to press a key when a NPC is "talking" and it will speed through whatever text is left until it hits a pause. Currently, it will scan through the string, and detect the "/" symbols, which mean to go to the next line, and I will be working on the "+" and "*" symbols later today, so the text will go faster.
![Smile :)](./images/smilies/grayscale_smile.gif)
After that, I plan on working on the actual pokedex system, and re-releasing the pokedex program I made.
http://tifreakware.net - Connecting TI communities
-
- Extreme Poster
- Posts: 340
- Joined: Fri 07 Jul, 2006 2:39 pm
Thank ye. I think I have almost everything done and in place, I just have to add it to the text display program and see how it works. ![Smile :)](./images/smilies/grayscale_smile.gif)
![Smile :)](./images/smilies/grayscale_smile.gif)
http://tifreakware.net - Connecting TI communities
*bump*
Normally, I wait a couple days, but this involves a screenshot, so...![Razz :P](./images/smilies/grayscale_grin.gif)
![Image](http://www.tifreakware.net/tifreak8x/pokemon/fasterdialog.gif)
Please note 2 things about the screenshot:
There are no errors when being used on-calc.
The speed is fairly smooth on the 83+SE, which is what this game is being built on/for.
Normally, I wait a couple days, but this involves a screenshot, so...
![Razz :P](./images/smilies/grayscale_grin.gif)
![Image](http://www.tifreakware.net/tifreak8x/pokemon/fasterdialog.gif)
Please note 2 things about the screenshot:
There are no errors when being used on-calc.
The speed is fairly smooth on the 83+SE, which is what this game is being built on/for.
Last edited by tifreak8x on Sat 16 Dec, 2006 10:31 pm, edited 2 times in total.
http://tifreakware.net - Connecting TI communities
Thank you. ![Smile :)](./images/smilies/grayscale_smile.gif)
I am going to work on the pokedex system and will hopefully get a screenshot of that system in action this weekend, if things go well.
![Smile :)](./images/smilies/grayscale_smile.gif)
I am going to work on the pokedex system and will hopefully get a screenshot of that system in action this weekend, if things go well.
http://tifreakware.net - Connecting TI communities