Pokemon Purple

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tifreak8x
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Post by tifreak8x »

No, I only have 2 of the towns done, and there are 8 of them to do, no counting the caves, powerplant, and Veridian forest.Map wise, I have probably only 5% of them complete... Got a long way to go. :)
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King Harold
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Post by King Harold »

Pitty, need any help?
tifreak8x
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Post by tifreak8x »

Sadly, with the maps, I have to do that all here, since I have to put it on graph paper first, make sure everything lines up, and then can program it in to the calc... :/

Unless someone that lived near Seymour IN would want to help, I am pretty much on my own with this stuff...
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thegamefreak0134
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Post by thegamefreak0134 »

Would the use of a GUI mapper help? I coulc probably write you one pretty easily, if you could just tell me how the data needs to be exported. It would include some nice support for text graphics easily as well. Honk if you want it. (You'd need to fill me in on a few of the minor details, but it would essentially eliminate the necessity for graph paper.)

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tifreak8x
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Post by tifreak8x »

Thank you for the offer, but the advantage to having it out on graph paper is I can take notes about each map segment, and know where the character should go from and to. Making the maps isn't hard, just time consuming.

Also, I only have one more badge to turn to hex, then I can add it all to the calc, and put up a couple new screenshots of the badges :)
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thegamefreak0134
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Post by thegamefreak0134 »

Ah, I see. And why couldn't it handle the character info as well?

Ah well. I can see the advantage of having the hard-copy notes as well, and I haven't quite grasped printing stuff out happily. Good luck then, and happy mapping!

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tifreak8x
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Post by tifreak8x »

Well, see, I have the map set up so the furthest left (The entrance to victory road) equals 1, I think, could be 0, and the lowest part (cinnabar) is also equal to 8. In the empty spaces left over, I am putting the interior maps, so not to have to worry about lots of tripple digit numbers, which will help with memory consumption later on. :)
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tifreak8x
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Post by tifreak8x »

And here are the screenshots:

This has 3 badges earned:

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This has 5 badges earned:

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This has all badges earned:

Image
Last edited by tifreak8x on Sat 16 Dec, 2006 10:30 pm, edited 1 time in total.
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Post by KermMartian »

tifreak8x wrote:Well, see, I have the map set up so the furthest left (The entrance to victory road) equals 1, I think, could be 0, and the lowest part (cinnabar) is also equal to 8. In the empty spaces left over, I am putting the interior maps, so not to have to worry about lots of tripple digit numbers, which will help with memory consumption later on. :)
That way you can dot 2-digit bytepacking to save space.
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tifreak8x
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Post by tifreak8x »

Hmm... Well, after being frustrated with the interior stuff, (and still am) I decided to work on other aspects of the game, and return to the interior stuff later.

Right now, I am working on a way to allow a user to press a key when a NPC is "talking" and it will speed through whatever text is left until it hits a pause. Currently, it will scan through the string, and detect the "/" symbols, which mean to go to the next line, and I will be working on the "+" and "*" symbols later today, so the text will go faster. :)

After that, I plan on working on the actual pokedex system, and re-releasing the pokedex program I made.
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Post by chickendude »

Ooooh, glad to hear it's coming along :) This is one game that I'm really excited about!
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Post by tifreak8x »

Thank ye. I think I have almost everything done and in place, I just have to add it to the text display program and see how it works. :)
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tifreak8x
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Post by tifreak8x »

*bump*

Normally, I wait a couple days, but this involves a screenshot, so... :P

Image

Please note 2 things about the screenshot:

There are no errors when being used on-calc.

The speed is fairly smooth on the 83+SE, which is what this game is being built on/for.
Last edited by tifreak8x on Sat 16 Dec, 2006 10:31 pm, edited 2 times in total.
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Post by tr1p1ea »

That got me incredibly excited! Very nice dialogue and good use of PindurTI :).
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tifreak8x
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Post by tifreak8x »

Thank you. :)

I am going to work on the pokedex system and will hopefully get a screenshot of that system in action this weekend, if things go well.
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