You mean *bump*?Comikal wrote:putting the post at the top.
Clik Clik Revolution-Download it Now
Moderator: MaxCoderz Staff
uh I updated project inf...wait no i didnt. Anyway, its in my "REdit" section. I've finished all major coding such as arrows and key detection, but for some odd reason, key detect has stopped working...
Also, after I finish this one C2R2 (C squared R squared) or Clik Clik Revolution Remix will begin going. The main differences will be key detection and more "artsy". I'll try to include arrow-sprites but right now I can't get the hang of the RPL SpritePutXor function. So kuda, if you would, post a lil guide on the sprite functions of FRPL.
After kuda brings some much needed help, I'll release my copy (there a so many bugs, reading the documentary will be very helpful) and, if by chance FRPL 0.6 is finished before I am (it will include lesser stack, as I understand) I'll have to recode to reduce the stack throughout the program, which is the reason its so buggy.
BIG NOTE: If Kuda would, please go over my code to make sure it is optimized, in terms of stack and size, but stack more importantly, and send my the reasons why and how and so forth. This will greatly effect my willingness to code more FRPL projects. (My next project will be a huge one, might take all summer if I do it everyday.)
Also, after I finish this one C2R2 (C squared R squared) or Clik Clik Revolution Remix will begin going. The main differences will be key detection and more "artsy". I'll try to include arrow-sprites but right now I can't get the hang of the RPL SpritePutXor function. So kuda, if you would, post a lil guide on the sprite functions of FRPL.
After kuda brings some much needed help, I'll release my copy (there a so many bugs, reading the documentary will be very helpful) and, if by chance FRPL 0.6 is finished before I am (it will include lesser stack, as I understand) I'll have to recode to reduce the stack throughout the program, which is the reason its so buggy.
BIG NOTE: If Kuda would, please go over my code to make sure it is optimized, in terms of stack and size, but stack more importantly, and send my the reasons why and how and so forth. This will greatly effect my willingness to code more FRPL projects. (My next project will be a huge one, might take all summer if I do it everyday.)
Working on my FastRPL physics sim.
Game in planning stages.
Game in planning stages.
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- Calc Wizard
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Dead dead? Or just temporarly knocked out dead? Plz be second, cuz dead dead is sad?
Long retired from this forum. For all of those who are still coding here back from the days I posted, rock on.
If you are interested to see what I am working on now go to http://www.axulyon.com/
If you are interested to see what I am working on now go to http://www.axulyon.com/
I'm glad to see so much support. It is just like Patori said, for a while, my internet wasn't the best, and my brother returned home from college. Unfortunately, there is a comp clash, between my TI programming and his music studio recording, and since im at school 7 hours a day, he has it.Patori wrote:i personally thought he was refering to support! ITs not dead, JUST WITHOUT INTERNET! Go comikal! whoooo!
This project is not truly dead, just put on the back burner. As soon as I find my comp link and TI disc, I'll put the newest source code up so anyone with any level of knowledge of RPL can help me out.
P.S.:I also put together a crap website, which will be my multi-faceted website, most likely a fansite of ROSE (a very addicting game, I must say), and TI-83+ game/program archive and anything else I find useful. (Which includes homework my friends can dl.) Well, I'll stop rambling and start crunching TI-83 keys.
Working on my FastRPL physics sim.
Game in planning stages.
Game in planning stages.
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YAY FINALLY!
Long retired from this forum. For all of those who are still coding here back from the days I posted, rock on.
If you are interested to see what I am working on now go to http://www.axulyon.com/
If you are interested to see what I am working on now go to http://www.axulyon.com/