Code: Select all
ld hl,MarioSprite
ld (TempSprite + 2),hl
....
....
...
TempSprite:
ld ix, 0
call ionlargeSprite
call ionfastcopy
[\code]
Moderator: MaxCoderz Staff
Code: Select all
ld hl,MarioSprite
ld (TempSprite + 2),hl
....
....
...
TempSprite:
ld ix, 0
call ionlargeSprite
call ionfastcopy
[\code]
Code: Select all
--mirage header and other stuff--
main_loop:
halt
halt
bcall(_grbufclr)
ld a,(rowd)
ld l,a
ld a,60
cp l
jp z,nextd
ld a,(x)
ld b,8
ld a,(rowd)
ld l,a
ld a,(pixd)
ld ix,enemy
call isprite
ld a,(rowd)
inc a
inc a
ld (rowd),a
ld a,(rowe)
ld l,a
ld a,60
cp l
jp z,nexte
ld b,8
ld a,(rowe)
ld l,a
ld a,(pixe)
ld ix,enemy2
call isprite
ld a,(rowe)
inc a
ld (rowe),a
ld a,(rowf)
ld l,a
ld a,60
cp l
jp z,nextf
ld b,8
ld a,(rowf)
ld l,a
ld a,(pixf)
ld ix,enemy
--repeat, repeat and then the other stuff--
[\code]
Code: Select all
ld a,(rowd)
ld l,a
ld a,60
cp l
jp z,nextd
Code: Select all
ld a,(rowd)
cp 60
jp z,nextd
Code: Select all
nextb:
bcall(_grbufclr)
ld a,0
ld (rowb),a
ld b,96
call irandom
ld (pixb),a
jp main_loop